//ライバル表示可能か判定(そのモードと方向で自身の記録が存在する場合は表示可) public void JudgmentTggCategory() { var tglCatNeighbors = tggCategory.transform.Find("tglCatNeighbors").GetComponent <Toggle>(); var playerName = GameMaster.gameMaster.settings.name; var id = tggMode.ActiveToggles().FirstOrDefault().GetComponent <ModeElementForRanking>().id; var direction = tggDirection.ActiveToggles().FirstOrDefault().GetComponent <DirectionElementForRanking>().directionType; rankingManager.IsNameExistInRanking(playerName, id, direction, (bool isNameExist) => { if (isNameExist) { tglCatNeighbors.interactable = true; } else { tglCatNeighbors.interactable = false; } }); }