コード例 #1
0
ファイル: Bow.cs プロジェクト: SableFantasia/EndlessTowerGame
    // Start is called before the first frame update
    void Start()
    {
        playerStates        = GetComponentInParent <PlayerStates>();
        rangedWeaponHandler = GetComponentInParent <RangedWeaponHandler>();

        bowBehaviour = BowComboBehaviour.Dash;
    }
コード例 #2
0
    void Start()
    {
        rb = GetComponent <Rigidbody>();

        movement = GetComponent <PlayerMovement>();

        rangedWeaponHandler = GetComponentInChildren <RangedWeaponHandler>();

        meleeSystem = GetComponent <MeleeSystem>();

        currentState = PlayerState.BasicPlayerState;

        currentBasicPlayerState = PlayerState.Movement;
    }
コード例 #3
0
 private void Start()
 {
     playerStates        = GetComponentInParent <PlayerStates>();
     rangedWeaponHandler = GetComponentInParent <RangedWeaponHandler>();
 }