// Start is called before the first frame update void Start() { playerStates = GetComponentInParent <PlayerStates>(); rangedWeaponHandler = GetComponentInParent <RangedWeaponHandler>(); bowBehaviour = BowComboBehaviour.Dash; }
void Start() { rb = GetComponent <Rigidbody>(); movement = GetComponent <PlayerMovement>(); rangedWeaponHandler = GetComponentInChildren <RangedWeaponHandler>(); meleeSystem = GetComponent <MeleeSystem>(); currentState = PlayerState.BasicPlayerState; currentBasicPlayerState = PlayerState.Movement; }
private void Start() { playerStates = GetComponentInParent <PlayerStates>(); rangedWeaponHandler = GetComponentInParent <RangedWeaponHandler>(); }