private void Reset() { int totalEnabled = 0; for (int i = 0; i < randomObjects.Count(); i++) { randomObjects.ElementAt(i).Count = 0; if (randomObjects.ElementAt(i).IsEnable) { totalEnabled++; } } RandomObject.SetTotalEnabled(totalEnabled); RandomObject.Reset(); if (File.Exists(OutFileName)) { try { File.Delete(OutFileName); } catch { } } }