private void Reset()
        {
            int totalEnabled = 0;

            for (int i = 0; i < randomObjects.Count(); i++)
            {
                randomObjects.ElementAt(i).Count = 0;
                if (randomObjects.ElementAt(i).IsEnable)
                {
                    totalEnabled++;
                }
            }
            RandomObject.SetTotalEnabled(totalEnabled);
            RandomObject.Reset();

            if (File.Exists(OutFileName))
            {
                try
                {
                    File.Delete(OutFileName);
                }
                catch
                {
                }
            }
        }