void SpawnObject(RandomObject obj) { if (obj.spawnAmount < 0) { GameObject newObj = Instantiate(obj.prefab, transform); RotateObject(newObj, obj.rotateRandomly, obj.straightAnglesOnly); PlaceObject(newObj); } else if (obj.spawnAmount > 0) { obj.spawnAmount--; GameObject newObj = Instantiate(obj.prefab, transform); RotateObject(newObj, obj.rotateRandomly, obj.straightAnglesOnly); PlaceObject(newObj, true, true); } else { if (SpawnedObjectCount() < spawnObjectsMin) { spawnCounter++; } ; // Debug.Log ("Did not spawn, already reached max spawnAmount: " + obj); } }
private void Reset() { int totalEnabled = 0; for (int i = 0; i < randomObjects.Count(); i++) { randomObjects.ElementAt(i).Count = 0; if (randomObjects.ElementAt(i).IsEnable) { totalEnabled++; } } RandomObject.SetTotalEnabled(totalEnabled); RandomObject.Reset(); if (File.Exists(OutFileName)) { try { File.Delete(OutFileName); } catch { } } }
/// <summary> /// Finds the software asynchronous. /// </summary> /// <param name="id">The identifier.</param> /// <param name="deepness">if set to <c>true</c> [with children].</param> /// <returns></returns> public override async Task <int> GetObjectStringCount(RandomObject rObj) { var obj = await new ServiceClient <ITestService>() .ExecuteAsync(d => d.GetObjectStringCount(rObj)); return(obj); }
public async void Put_valid_request_returns_response_not_cached_should_add_to_cache() { // arrange var responseObj = _fixture.Create <RandomObject>(); var requestObj = _fixture.Create <RandomObject>(); _cachedObject = null; _httpCachingService.Setup(x => x.CheckCache(_baseAddress, _uri, _headers, CheckCache)) .Returns(Task.FromResult((RandomObject)null)); _httpService.Setup( x => x.CallHttpMethod <RandomObject, RandomObject>(_baseAddress, _uri, requestObj, _headers, HttpMethods.PUT)) .Returns(Task.FromResult(responseObj)); // act var response = await _sut.Put(_baseAddress, _uri, requestObj, _headers, CheckCache); // assert _httpCachingService.Verify( x => x.AddToCache(It.IsAny <RandomObject>(), _baseAddress, _uri, _headers, null), Times.Once); }
public IActionResult InsertLesson(string id, string name, string year, string audioURLOnline, string audioURLDowload, string imageURL, string transcript, string actor, string summary, string vocabulary, string createdDate) { try { var lesson = dataContext.Lessons.FirstOrDefault(); if (lesson != null) { lesson.ID = RandomObject.RandomString(20); lesson.Name = name; lesson.IDTP = TempData["topicID"].ToString(); lesson.Year = Int32.Parse(year); lesson.FileURLOnline = audioURLOnline; lesson.FileURLDowload = audioURLDowload; lesson.ImageURL = imageURL; lesson.Transcript = transcript; lesson.Actor = actor; lesson.Sumary = summary; lesson.Vocabulary = vocabulary; lesson.CreatedDate = (DateTime.Now).ToString(); lesson.UpdatedDate = null; } dataContext.Lessons.Add(lesson); dataContext.SaveChangesAsync(); return(RedirectToAction("HomePage")); } catch (Exception ex) { } return(RedirectToAction("ToCreateLessonPage")); }
void SpawnObjectRandom(RandomObject obj) // Used for after-the-fact spawning, to add more randomness to their placement { if (obj.spawnAmount < 0) { GameObject newObj = Instantiate(obj.prefab, transform); RotateObject(newObj, obj.rotateRandomly, obj.straightAnglesOnly); ReplaceRandomInfiniteObjectWithForceSpawnedObject(newObj); } else if (obj.spawnAmount > 0) { obj.spawnAmount--; GameObject newObj = Instantiate(obj.prefab, transform); RotateObject(newObj, obj.rotateRandomly, obj.straightAnglesOnly); ReplaceRandomInfiniteObjectWithForceSpawnedObject(newObj); } else { if (SpawnedObjectCount() < spawnObjectsMin) { spawnCounter++; } ; }; Debug.Log("Did not spawn, already reached max spawnAmount: " + obj); }
static MapInitSystem() { PlayerPrototypes = Resources.LoadAll <PlayerObject>("SO/Players") .ToDictionary(po => Regex.Match(po.name, "^([A-Z][a-z]+)") // Первая часть до следующей большой буквы .Value.ToLower()); Skins = Resources.LoadAll <SkinInfo>("SO/Skins") .ToDictionary(po => Regex.Match(po.name, "^([A-Z][a-z]+)") // Первая часть до следующей большой буквы .Value); if (PlayerPrototypes.Any(p => p.Value == null)) { throw new Exception($"В {nameof(MapInitSystem)} playerPrototype был null."); } if (Skins.Any(p => p.Value == null)) { throw new Exception($"В {nameof(MapInitSystem)} skin был null."); } FlameCircle = Resources.Load <FlameCircleObject>("SO/BaseObjects/FlameCircle"); if (FlameCircle == null) { throw new Exception($"В {nameof(MapInitSystem)} flameCircle был null."); } mapIntRadius = Mathf.CeilToInt(((CircleColliderInfo)FlameCircle.colliderInfo).radius); RandomAsteroid = Resources.Load <RandomObject>("SO/BaseObjects/RandomAsteroid"); if (RandomAsteroid == null) { throw new Exception($"В {nameof(MapInitSystem)} asteroid был null."); } SpaceStation = Resources.Load <BaseWithHealthObject>("SO/BaseObjects/SpaceStation"); if (SpaceStation == null) { throw new Exception($"В {nameof(MapInitSystem)} spaceStation был null."); } RandomBonus = Resources.Load <RandomObject>("SO/Bonuses/PickableObjects/RandomSmallBonus"); if (RandomBonus == null) { throw new Exception($"В {nameof(MapInitSystem)} bonus был null."); } UpgradeBonus = Resources.Load <UpgradeBonusObject>("SO/Bonuses/PickableObjects/SmallUpgradeBonus"); if (UpgradeBonus == null) { throw new Exception($"В {nameof(MapInitSystem)} upgrade bonus был null."); } Boss = Resources.Load <FighterObject>("SO/BaseObjects/ScarabBoss"); if (Boss == null) { throw new Exception($"В {nameof(MapInitSystem)} boss был null."); } }
/// <summary> /// Inserts data with EntityFramework /// </summary> /// <param name="seed">Randomnumber generators seed</param> public static void InsertData(int seedID, int rows) { try { var sw = new Stopwatch(); Console.WriteLine("--Inserting data!"); sw.Start(); var i = 0; var result = false; var seed = 0; using (var db = new ThesisEntities()) { seed = (from sd in db.Seed where sd.SeedID == seedID select sd.SeedValue).FirstOrDefault(); Console.WriteLine("--Seed is : " + seed); var gen = new Random(seed); while (i < rows) { var row = new RandomObject() { RandomObjectID = i, RandomString = RandomStringGenerator.RandomString(gen, 15), RandomDateTimeOffset = RandomDateTimeOffsetGenerator.RandomDateTimeOffset(gen), RandomInt = gen.Next(), SeedId = seedID }; db.RandomObject.Add(row); i++; } db.SaveChanges(); result = true; sw.Stop(); } Console.WriteLine("--Result was: " + result); Console.WriteLine("--Time Elapsed: " + sw.Elapsed + "\n"); } catch (Exception ex) { Console.WriteLine("Exception occured: " + ex); Console.WriteLine("Press any key to continue."); Console.ReadKey(); } }
public void PreferredPercentageChanged(RandomObject ro, Microsoft.AspNetCore.Components.ChangeEventArgs eventArgs) { totalPercentage = 0; ro.PreferredPercentage = Int32.Parse((string)eventArgs.Value); for (int i = 0; i < randomObjects.Count(); i++) { totalPercentage += randomObjects.ElementAt(i).PreferredPercentage; } }
public void SelectObject(RandomObject highlightObject) { if (this.highlightObject != null) { this.highlightObject.StopHighlight(); } this.highlightObject = highlightObject; this.highlightObject.StartHighlight(); }
/// <summary> /// Unwrap the data from inside the result and random fields /// </summary> /// <returns>The JSON object with the data</returns> private JArray UnwrapJSONResponse() { if (!mJSONResponse.GetValue("result").HasValues) { throw new RandomJSONRPCException("Code: 9999" + ". Message: Request is valid but Response result payload is null"); } // allows later interrogation for signed methods ResultObject = (JObject)mJSONResponse.GetValue(RESULT); RandomObject = (JObject)ResultObject.GetValue(RANDOM); return((JArray)RandomObject.GetValue("data")); }
public virtual async Task <List <RandomObject> > GetListOfRandomObjects() { List <RandomObject> randomList = new List <RandomObject>(); for (int i = 0; i < 1000; i++) { RandomObject randomObj = new RandomObject() { Id = i, RandomObjectInstance = "Instance -" + i }; randomList.Add(randomObj); } return(randomList); }
public void StartGenerating() { if (!AtLeastOneEnabled || TotalPercentage != 100) { return; } Reset(); Task.Run(async() => { Generate = true; long currentFileSize = 0; try { using (StreamWriter outFile = File.AppendText(OutFileName)) { bool first = true; while (Generate && currentFileSize < FileSizeInKB * 1024) { int rindex = new Random().Next(RandomObjectCount); RandomObject ro = randomObjects.ElementAt(rindex); if (!ro.IsEnable) { continue; } await InvokeAsync(() => { if (ro.GenerateNext()) { outFile.Write((first ? "" : ",") + ro.LastGeneratedObject); currentFileSize += 4; StateHasChanged(); currentFileSize = new FileInfo(OutFileName).Length; first = false; } }); //Thread.Sleep(100); } } } catch { } Generate = false; }); }
public void CheckBoxClicked(RandomObject ro) { ro.IsEnable = !ro.IsEnable; if (!ro.IsEnable) { ro.PreferredPercentage = 0; } AtLeastOneEnabled = false; for (int i = 0; i < RandomObjectCount; i++) { AtLeastOneEnabled = AtLeastOneEnabled || randomObjects.ElementAt(i).IsEnable; } //StateHasChanged(); ReCalculatePercentage(); }
public RandomSequence(JSONNode node) { _randomObjects = new List<RandomObject>(); int size = node.AsArray.Count; for (int i = 0; i < size; i++) { var ro = new RandomObject { Index = node[i]["index"].AsInt, Probability = node[i]["probability"].AsFloat }; _randomObjects.Add(ro); } }
private void ReCalculatePercentage() { if (RandomObject.GetTotalEnabled() != 0) { int averageDistribution = 100 / RandomObject.GetTotalEnabled(); bool first = true; int leftOver = 100 - averageDistribution * RandomObject.GetTotalEnabled(); for (int i = 0; i < randomObjects.Count(); i++) { if (randomObjects.ElementAt(i).IsEnable) { randomObjects.ElementAt(i).PreferredPercentage = averageDistribution + (first?leftOver:0); first = false; } } } totalPercentage = 100; }
public virtual async Task <RandomObject> FindRandomStringObjectAsync(int id) { List <RandomObject> random = new List <RandomObject>(); for (int i = 0; i < 1000; i++) { RandomObject randomObj = new RandomObject() { Id = i, RandomObjectInstance = "Instance -" + i }; await randomObj.GetObjectStringCount(); random.Add(randomObj); } var result = random.Where(x => x.Id == id).ToList().FirstOrDefault(); return(result); }
public async void Put_valid_request_cached_should_return_cache_not_hit_CallHttpMethod() { // arrange var responseObj = _fixture.Create <RandomObject>(); var requestObj = _fixture.Create <RandomObject>(); _cachedObject = responseObj; _httpCachingService.Setup( x => x.CheckCache(_baseAddress, _uri, _headers, It.IsAny <Func <string, Task <RandomObject> > >())) .Returns(Task.FromResult(_cachedObject)); // act var response = await _sut.Put(_baseAddress, _uri, requestObj, _headers, CheckCache); // assert _httpService.Verify(x => x.CallHttpMethod <RandomObject, RandomObject>(_baseAddress, _uri, requestObj, _headers, HttpMethods.PUT), Times.Never); response.BackInTime.Should().Be(_cachedObject.BackInTime); }
public async void Put_valid_request_returns_response_not_cached() { // arrange var responseObj = _fixture.Create <RandomObject>(); var requestObj = _fixture.Create <RandomObject>(); _httpCachingService.Setup(x => x.CheckCache <RandomObject>(_baseAddress, _uri, _headers, null)) .Returns(Task.FromResult((RandomObject)null)); _httpService.Setup( x => x.CallHttpMethod <RandomObject, RandomObject>(_baseAddress, _uri, requestObj, _headers, HttpMethods.PUT)) .Returns(Task.FromResult(responseObj)); // act RandomObject response = await _sut.Put <RandomObject, RandomObject>(_baseAddress, _uri, requestObj, _headers); // assert response.PointlessProperty.Should().Be(responseObj.PointlessProperty); response.BackInTime.Should().Be(responseObj.BackInTime); }
protected override bool ChooseSkill() { List <AbilityBase> availableSkills = new List <AbilityBase>(); foreach (AbilityBase skill in m_abilities) { if (skill.IsValid()) { availableSkills.Add(skill); } } if (availableSkills.Count > 0) { List <RandomObject> objs = new List <RandomObject>(); foreach (AbilityBase ab in availableSkills) { if (ab != null) { RandomObject ro = new RandomObject(); ro.ItemId = ab.SkillData.id; ro.Weight = ab.SkillData.weight; objs.Add(ro); } } if (objs.Count > 0) { List <RandomObject> retObjs = ProjectHelper.GetRandomList <RandomObject>(objs, 1); AbilityBase abb = m_abilities.Where(ability => ability.SkillData.id == retObjs[0].ItemId).FirstOrDefault(); if (abb != null) { abb.onSelect(); return(true); } } } return(false); }
/// <summary> /// 产生随机的房间类型 /// </summary> /// <returns></returns> private CommonDefine.RoomType RandomRoomType() { List <RandomObject> objs = new List <RandomObject>(); foreach (KeyValuePair <int, RoomData> kv in RoomData.dataMap) { RandomObject ro = new RandomObject(); ro.ItemId = kv.Key; ro.Weight = kv.Value.weight; objs.Add(ro); } List <RandomObject> retObjs = ProjectHelper.GetRandomList <RandomObject>(objs, 1); if (retObjs == null) { Debug.logger.LogError("DungeonPoint", "random objet occurs error"); } CommonDefine.RoomType rt = (CommonDefine.RoomType)retObjs[0].ItemId; return(rt); }
public override void ToAttackPerson() { if (ChooseSkill()) { GameData.Instance.BattleSceneActionFlag.RemoveFlag((long)StateDef.BattleActionFlag.OnChoosingSkill); GameData.Instance.BattleSceneActionFlag.AddFlag((long)StateDef.BattleActionFlag.OnAttacking); List <RandomObject> ros = new List <RandomObject>(); foreach (RoleBase play in RoleManager.Instance.RolesInBattle()) { if (CurrentAbility.SkillData.affectpositions.Contains(play.m_playerPosition)) { RandomObject ro = new RandomObject(); ro.ItemId = play.m_playerPosition; ro.Weight = 1; if (play.OverlayItemModel.IsTaged) { ro.Weight += 1; } ros.Add(ro); } } List <RandomObject> retObjs = ProjectHelper.GetRandomList <RandomObject>(ros, 1); RoleBase toWho = RoleManager.Instance.RolesInBattle().Where(role => role.m_playerPosition == retObjs[0].ItemId).FirstOrDefault(); if (toWho != null) { RoleManager.Instance.AffectRole(toWho); } } else { //TODO:移动位置。。。。 Debug.logger.Log("bad luck.............."); } }
// Use this for initialization void Start() { scenario = new Scenario(); objectif = scenario.getObjectif(); Time.timeScale = 1; scriptIntroControl = this.GetComponent <IntroControl> (); scriptIntroControl.enabled = true; scriptIntroState = plane.GetComponent <IntroState> (); scriptIntroState.enabled = true; //intro script activation state = State.INTRO; scriptPlanePhysics = plane.GetComponent <PlanePhysics> (); scriptPlanePhysics.enabled = false; scriptSlidingBackground = backgrounds.GetComponent <SlidingBackground>(); scriptRandomObject = this.GetComponent <RandomObject> (); scriptRandomObject.enabled = false; scriptFuelControl = GetComponent <FuelControl>(); scriptFuelControl.enabled = true; prevY = scriptPlanePhysics.transform.position.y; isPause = false; guiBestScore.value = PlayerPrefs.GetInt(Constants.MAIN_GAME_HIGH_SCORE); tutoScript = tutoPref.GetComponent <GenericTutoScript>(); if (PlayerPrefs.GetInt(Constants.MAIN_GAME_ALREADY_PLAYED) == 0) { bouttonPause.GetComponent <Image> ().enabled = false; firstPlayTuto(); PlayerPrefs.SetInt(Constants.MAIN_GAME_ALREADY_PLAYED, 1); } else if (!scenario.isFinished()) { displayObjectif(); } }
public static DungeonPoint CreateCheckPoint() { List <RandomObject> objs = new List <RandomObject>(); foreach (KeyValuePair <int, CheckPointData> kv in CheckPointData.dataMap) { RandomObject ro = new RandomObject(); ro.ItemId = kv.Key; ro.Weight = kv.Value.weight; objs.Add(ro); } List <RandomObject> retObjs = ProjectHelper.GetRandomList <RandomObject>(objs, 1); if (retObjs == null) { Debug.logger.LogError("DungeonPoint", "random objet occurs error"); } CommonDefine.CheckPointType cp = (CommonDefine.CheckPointType)retObjs[0].ItemId; switch (cp) { case CommonDefine.CheckPointType.bag: return(new DungeonBagPoint()); case CommonDefine.CheckPointType.bucket: return(new DungeonBucketPoint()); case CommonDefine.CheckPointType.coffin: return(new DungeonCoffinPoint()); case CommonDefine.CheckPointType.None: return(new DungeonPoint()); } return(new DungeonPoint()); }
// Use this for initialization void Start() { Random.seed = (int)Time.time; dragon = new RandomObject(); spartan = new RandomObject(); dragon.freq = 1; dragon.maxLife = 3; dragon.aliveTime = 0; dragon.deadTime = 0; dragon.resurectTime = dragon.freq + 5*Random.value; dragon.gameObject = GameObject.Find("TheDragon"); spartan.freq = 4; spartan.maxLife = 20; spartan.aliveTime = 0; spartan.deadTime = 0; spartan.resurectTime = spartan.freq + 5*Random.value; spartan.gameObject = GameObject.Find("EnemySpartan"); dragon.gameObject.SetActiveRecursively(false); spartan.gameObject.SetActiveRecursively(false); }
public static string CreateDefaultSkills(CommonDefine.RoleType roleType) { List <RandomObject> objs = new List <RandomObject>(); RoleData role = RoleData.GetRoleDataByID((int)roleType); RandomObject ro1 = new RandomObject(); ro1.ItemId = role.skill1; ro1.Weight = SkillData.GetSkillDataByID(role.skill1).weight; objs.Add(ro1); RandomObject ro2 = new RandomObject(); ro2.ItemId = role.skill2; ro2.Weight = SkillData.GetSkillDataByID(role.skill2).weight; objs.Add(ro2); RandomObject ro3 = new RandomObject(); ro3.ItemId = role.skill3; ro3.Weight = SkillData.GetSkillDataByID(role.skill3).weight; objs.Add(ro3); RandomObject ro4 = new RandomObject(); ro4.ItemId = role.skill4; ro4.Weight = SkillData.GetSkillDataByID(role.skill4).weight; objs.Add(ro4); RandomObject ro5 = new RandomObject(); ro5.ItemId = role.skill5; ro5.Weight = SkillData.GetSkillDataByID(role.skill5).weight; objs.Add(ro5); RandomObject ro6 = new RandomObject(); ro6.ItemId = role.skill6; ro6.Weight = SkillData.GetSkillDataByID(role.skill6).weight; objs.Add(ro6); RandomObject ro7 = new RandomObject(); ro7.ItemId = role.skill7; ro7.Weight = SkillData.GetSkillDataByID(role.skill7).weight; objs.Add(ro7); List <RandomObject> retObjs = ProjectHelper.GetRandomList <RandomObject>(objs, 4); if (retObjs == null) { Debug.logger.LogError("DungeonPoint", "random objet occurs error"); } string ret = string.Empty; foreach (RandomObject obj in retObjs) { if (!string.IsNullOrEmpty(ret)) { ret += ":"; } ret += (obj.ItemId % (int)roleType).ToString(); } return(ret); }
/// <summary> /// Finds the software asynchronous. /// </summary> /// <param name="id">The identifier.</param> /// <param name="deepness">if set to <c>true</c> [with children].</param> /// <returns></returns> public virtual async Task <int> GetObjectStringCount(RandomObject obj) { return(await new ServiceClient <ITestService>() .ExecuteAsync(d => d.GetObjectStringCount(obj))); }
//ak自動派彩 public void akAutoPay(H5Games h5) { string url = "https://api.random.org/json-rpc/2/invoke"; Random r = new Random(); int id = r.Next(0, 100); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.ContentType = "application/json"; request.Method = "POST"; using (var streamWriter = new StreamWriter(request.GetRequestStream())) { string json = "{\"jsonrpc\":\"2.0\"," + "\"method\":\"generateIntegers\"," + "\"params\":{" + "\"apiKey\":\"3d80c333-78f2-4ed1-b4e1-80e07eb9f041\"," + "\"n\":1," + "\"min\":1," + "\"max\":13," + "\"replacement\":true}," + "\"id\":" + id + "}" ; streamWriter.Write(json); streamWriter.Flush(); streamWriter.Close(); } var httpResponse = (HttpWebResponse)request.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { var result = streamReader.ReadToEnd(); RandomObject ro = JsonConvert.DeserializeObject <RandomObject>(result); //1:A-K 2:樂透 GameNumberRecord gnr = new GameNumberRecord { gameSn = h5.id, number = ro.result.random.data[0], inpdate = DateTime.Now, }; //寫入牌記錄 this.GNCreate(gnr); //派彩 var player = this.PlayerGetAll(h5.id); foreach (var p in player) { var number = this.NumberGetAll(p.id); foreach (var n in number) { //確認正解 p.valid = 2; this.betsUpdate(p); if (gnr.number == n.Number) { //派彩記錄 H5payouts h5p = new H5payouts { gameSn = h5.id, userId = p.userId, betSn = p.id, Odds = p.Odds, money = p.money, readlMoney = p.money * p.Odds * (100 - h5.rake) / 100, createDate = DateTime.Now, modiDate = DateTime.Now, rake = h5.rake }; this.Payouts(h5p); //玩家加錢和記錄 AssetsRecord assr = new AssetsRecord { UserId = h5p.userId, unitSn = 1, gameSn = h5.id, assets = (double)h5p.readlMoney, type = 15, h5forValue = h5.gameModel }; new AssetsRepository().Addh5gameByAssets(assr); } } } //開盤資料更新 h5.gameStatus = 0; h5.payDate = DateTime.Now; this.H5GameUpdate(h5); } }
//樂透自動派彩 public double ballAutoPay(H5Games h5) { string url = "https://api.random.org/json-rpc/2/invoke"; Random r = new Random(); int id = r.Next(0, 100); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.ContentType = "application/json"; request.Method = "POST"; using (var streamWriter = new StreamWriter(request.GetRequestStream())) { string json = "{\"jsonrpc\":\"2.0\"," + "\"method\":\"generateIntegers\"," + "\"params\":{" + "\"apiKey\":\"3d80c333-78f2-4ed1-b4e1-80e07eb9f041\"," + "\"n\":5," + "\"min\":0," + "\"max\":35," + "\"replacement\":false}," + "\"id\":" + id + "}" ; streamWriter.Write(json); streamWriter.Flush(); streamWriter.Close(); } var httpResponse = (HttpWebResponse)request.GetResponse(); using (var streamReader = new StreamReader(httpResponse.GetResponseStream())) { var result = streamReader.ReadToEnd(); RandomObject ro = JsonConvert.DeserializeObject <RandomObject>(result); //1:A-K 2:樂透 foreach (var rd in ro.result.random.data) { GameNumberRecord gnr = new GameNumberRecord { gameSn = h5.id, number = rd, inpdate = DateTime.Now, }; //寫入牌記錄 this.GNCreate(gnr); } //派彩 var player = this.PlayerGetAll(h5.id); int[] ary = new int[] { 0, 0, 0, 0 }; var ucm = new List <BallGameModel>(); //確認多少中獎 foreach (var p in player) { var number = this.NumberGetAll(p.id); int count = 0; var uc = new BallGameModel(); foreach (var n in number) { foreach (var rd in ro.result.random.data) { if (rd == n.Number) { count += 1; } } } if (count >= 2) { ary[count - 2] += 1; uc.gamebets = p; uc.count = count; ucm.Add(uc); } //確認正解 p.valid = 2; this.betsUpdate(p); } double total = (h5.totallottery != null) ? (double)h5.totallottery:0; double ball = 500000 + total; double totalbets = this.PlayerGetAll(h5.id).Sum(x => (double)x.money); double deduction = 0; foreach (var c in ucm) { double?rm = (c.count != 5)?(totalbets * 25 / 100) / ary[c.count - 2]: ball + (totalbets * 25 / 100) / ary[c.count - 2]; if (c.count == 5) { h5.bingo = 1; deduction += total + (totalbets * 25 / 100) / ary[c.count - 2]; } else { deduction += (double)rm; } //派彩記錄 H5payouts h5p = new H5payouts { gameSn = h5.id, userId = c.gamebets.userId, betSn = c.gamebets.id, Odds = c.gamebets.Odds, money = c.gamebets.money, readlMoney = rm * (100 - h5.rake) / 100, createDate = DateTime.Now, modiDate = DateTime.Now, rake = h5.rake }; this.Payouts(h5p); //玩家加錢和記錄 AssetsRecord assr = new AssetsRecord { UserId = h5p.userId, unitSn = 1, gameSn = h5.id, assets = (double)h5p.readlMoney, type = 15, h5forValue = h5.gameModel }; new AssetsRepository().Addh5gameByAssets(assr); } //開盤資料更新 h5.gameStatus = 0; h5.payDate = DateTime.Now; this.H5GameUpdate(h5); return(totalbets + total - deduction); } }
// Use this for initialization void Start() { scenario = new Scenario (); objectif = scenario.getObjectif(); Time.timeScale = 1; scriptIntroControl = this.GetComponent<IntroControl> (); scriptIntroControl.enabled = true; scriptIntroState = plane.GetComponent<IntroState> (); scriptIntroState.enabled = true; //intro script activation state = State.INTRO; scriptPlanePhysics = plane.GetComponent<PlanePhysics> (); scriptPlanePhysics.enabled = false; scriptSlidingBackground = backgrounds.GetComponent<SlidingBackground>(); scriptRandomObject = this.GetComponent<RandomObject> (); scriptRandomObject.enabled = false; scriptFuelControl = GetComponent<FuelControl>(); scriptFuelControl.enabled = true; prevY = scriptPlanePhysics.transform.position.y; isPause = false; guiBestScore.value = PlayerPrefs.GetInt (Constants.MAIN_GAME_HIGH_SCORE); tutoScript = tutoPref.GetComponent<GenericTutoScript>(); if (PlayerPrefs.GetInt (Constants.MAIN_GAME_ALREADY_PLAYED) == 0) { bouttonPause.GetComponent<Image> ().enabled = false; firstPlayTuto (); PlayerPrefs.SetInt (Constants.MAIN_GAME_ALREADY_PLAYED, 1); } else if (! scenario.isFinished()){ displayObjectif(); } }
private async Task SetCache(RandomObject obj, string key) { _cache.Add(key, obj); }
public virtual async Task <int> GetObjectStringCount(RandomObject obj) { await Task.Delay(10); return(obj.RandomObjectInstance.Length); }