public RandomHelpersTests() { _contextMock = new Mock <IHandlebars>(); _contextMock.SetupGet(c => c.Configuration).Returns(new HandlebarsConfiguration()); _sut = new RandomHelpers(_contextMock.Object); }
private static void CreateProducts(StoreContext context) { var categoryRepository = new CategoryRepository(context); var categoryIds = categoryRepository.GetAll().ToArray(); var productRepository = new ProductRepository(context); if (!productRepository.IsEmpty()) { return; } for (var i = 1; i <= 100; i++) { productRepository.AddOrUpdate(new ProductModel { Id = i, Category = RandomHelpers.GetRandom(categoryIds), Title = string.Format("محصول آزمایشی {0}", i), Slug = StringHelpers.Slugify(string.Format("Test Product {0}", i)), Summary = "خلاصه ای در مورد این محصول", Description = "توضیحات کامل مربوط به این محصول.", Features = "<ul><li>ویژگی شماره 1</li><li>ویژگی شماره 2</li><li>ویژگی شماره 3</li><li>و...</li></ul>", MetaKeywords = "کلمه 1, کلمه 2, کلمه 3", MetaDescription = "توضیحاتی در مورد محصول", UnitPrice = 55500 * i, ReleaseDateUtc = RandomHelpers.GetRandom(DateTime.UtcNow.AddYears(-2), DateTime.UtcNow), LastModifiedDateUtc = RandomHelpers.GetRandom(DateTime.UtcNow.AddYears(-1), DateTime.UtcNow), ViewsCount = 0, AddedToCartCount = 0 }); } productRepository.SaveChanges(); }
public void TestCasePositiveOnly12() { var arr = RandomHelpers.SuffleSequence <int>(102, 200); var result = Solution.Solve(arr); Assert.Equal(1, result); }
public void CasHashRoundTrip() { CasHash hash = RandomHelpers.CreateRandomCasHash(); CasHash roundTrip = hash.ToMemoization().FromMemoization(); Assert.Equal(hash, roundTrip); }
public void CasEntriesRoundTrip(int casEntryCount, int determinism) { CasEntries casEntries = RandomHelpers.CreateRandomCasEntries(casEntryCount, m_buildXLDeterminism[determinism]); CasEntries roundTrip = casEntries.ToMemoization().FromMemoization(); Assert.Equal(casEntries, roundTrip); }
public void WeakFingerprintHashToMemoization() { WeakFingerprintHash weak = RandomHelpers.CreateRandomWeakFingerprintHash(); Fingerprint fingerprint = weak.ToMemoization(); Assert.Equal(weak.ToArray(), fingerprint.ToByteArray()); }
private Vector2 GenerateRelictVelocity() { Vector2 normal = Vector2Helpers.DegreeToVector2(RandomHelpers.Range(relicAngle)); float velocity = TileHelpers.TileToWorld(RandomHelpers.Range(relicTileVelocity)); return(normal * velocity); }
public unsafe NetworkInterfaceEndPoint CreateEndPoint(ushort port) { ManagerAccessHandle.Complete(); int id = 0; if (port == 0) { while (id == 0) { port = RandomHelpers.GetRandomUShort(); if (!m_IPCChannels.TryGetValue(port, out _)) { id = m_IPCChannels.Count() + 1; m_IPCChannels.TryAdd(port, id); } } } else { if (!m_IPCChannels.TryGetValue(port, out id)) { id = m_IPCChannels.Count() + 1; m_IPCChannels.TryAdd(port, id); } } var endpoint = default(NetworkInterfaceEndPoint); endpoint.dataLength = 4; *(int *)endpoint.data = id; return(endpoint); }
public void CasHashToMemoization() { CasHash hash = RandomHelpers.CreateRandomCasHash(); ContentHash contentHash = hash.ToMemoization(); Assert.Equal(hash.BaseHash.RawHash.ToByteArray(), contentHash.ToHashByteArray()); }
public void OnDeath(PlayerUnitController unit, Vector2 relictVelocity) { PlayerBaseStats stats = unit.di.stats; SlimeType poofType = stats.SlimeType; Vector2 spawnPosition = unit.transform.position; SlimePoof slimePoof = poofs[poofType]; slimePoof.SpawnAt(spawnPosition); foreach (SlimeType type in SlimeTypeHelpers.GetEnumerable()) { if (stats.HasType(type)) { SlimeRelict relict = relicts[type]; relict.SpawnAt(spawnPosition); Vector2 velocity = GenerateRelictVelocity(); relict.SetVelocity(velocity); relict.SetRotation(RandomHelpers.Range(relicRotationsPerSecond)); //relictVelocity = Vector2.zero; } } }
// random utility, worth moving to Utilities.h? void RegenerateMap() { // regenerate map: clear and add random "rocks" _vehicle.Map.Clear(); DrawRandomClumpsOfRocksOnMap(_vehicle.Map); ClearCenterOfMap(_vehicle.Map); // draw fences for first two demo modes if (MapDriver.DemoSelect < 2) { DrawBoundaryFencesOnMap(_vehicle.Map); } // randomize path widths if (MapDriver.DemoSelect == 2) { int count = _vehicle.Path.PointCount; bool upstream = _vehicle.PathFollowDirection > 0; int entryIndex = upstream ? 1 : count - 1; int exitIndex = upstream ? count - 1 : 1; float lastExitRadius = _vehicle.Path.Radii[exitIndex]; for (int i = 1; i < count; i++) { _vehicle.Path.Radii[i] = RandomHelpers.Random(4, 19); } _vehicle.Path.Radii[entryIndex] = lastExitRadius; } // mark path-boundary map cells as obstacles // (when in path following demo and appropriate mode is set) if (_usePathFences && (MapDriver.DemoSelect == 2)) { DrawPathFencesOnMap(_vehicle.Map, _vehicle.Path); } }
private void GenerateCubesButton_OnClick(object sender, RoutedEventArgs e) { if (Size > 256) { MessageBox.Show("Size must not be larger than 128", "Error", MessageBoxButton.OK, MessageBoxImage.Error); return; } Clear(); Noise.SetSeed(RandomHelpers.Random(0, int.MaxValue)); CubeItems = new CubeItem[Size, Size]; for (int x = 0; x < Size; x++) { for (int y = 0; y < Size; y++) { var noiseValue = Noise.GetValue(x, y).Map(-1, 1, 0, 1000); CubeItems[x, y] = new CubeItem() { IsFull = noiseValue > NoiseFilter }; } } DrawCubes(); }
public void PinResultSuccessFromMemoization() { PinResult pinResult = PinResult.Success; Possible <string, Failure> maybe = pinResult.FromMemoization(RandomHelpers.CreateRandomCasHash(), CacheId); Assert.True(maybe.Succeeded); Assert.Equal(CacheId, maybe.Result); }
private double GetSoftenFactor(double fitness, IEnumerable <IGenome> genomes) { double fitnessThreshold = RandomHelpers.GetRandomBiasingLow(1, 5); fitnessThreshold = genomes.Max(g => g.Fitness) / fitnessThreshold; return(fitness > fitnessThreshold ? new Random().Next(2, 4) : 1); }
public void PinResultErrorFromMemoization() { PinResult pinResult = new PinResult(ErrorMessage); Possible <string, Failure> maybe = pinResult.FromMemoization(RandomHelpers.CreateRandomCasHash(), CacheId); Assert.False(maybe.Succeeded); Assert.Contains(ErrorMessage, maybe.Failure.Describe()); }
private IGenome GetRandomGenomeBiasFitness(IEnumerable <IGenome> genomes) { double fitnessThreshold = RandomHelpers.GetRandomBiasingLow(1, 5); fitnessThreshold = genomes.Max(g => g.Fitness) / fitnessThreshold; return(genomes.OrderBy(g => g.Fitness).Where(g => g.Fitness >= fitnessThreshold).First()); }
public void GetRandomAlphanumericString_Returns_String_Having_Requested_Length() { // ACT var result = RandomHelpers.GetRandomAlphanumericString(8); // ASSERT Assert.IsNotNull(result); Assert.AreEqual(8, result.Length); }
public void GetRandomAlphanumericString_Returns_Alphanumeric_String() { // ACT var result = RandomHelpers.GetRandomAlphanumericString(8); // ASSERT Assert.IsNotNull(result); Assert.IsTrue(result.All(char.IsLetterOrDigit)); }
public void GetRandomAlphanumericString_Returns_Empty_String_When_Length_Equals_Zero() { // ACT var result = RandomHelpers.GetRandomAlphanumericString(0); // ASSERT Assert.IsNotNull(result); Assert.AreEqual(string.Empty, result); }
public static T GetRandomElement <T>(this T src) where T : struct { if (!typeof(T).IsEnum) { throw new ArgumentException(String.Format("Argument {0} is not an Enum", typeof(T).FullName)); } T[] Arr = (T[])Enum.GetValues(src.GetType()); return(Arr[RandomHelpers.Range(Arr.Length)]); }
private void RandomizeStartingPositionAndHeading() { // randomize position on a ring between inner and outer radii // centered around the home base float rRadius = RandomHelpers.Random(10, 50); Vector3 randomOnRing = Vector3Helpers.RandomUnitVectorOnXZPlane() * rRadius; Position = (Globals.HomeBaseCenter + randomOnRing); RandomizeHeadingOnXZPlane(); }
public void BoundedRandomInt() { const int LOWER = -17; const int UPPER = 24; var rand = RandomHelpers.RandomInt(LOWER, UPPER); Assert.IsTrue(LOWER <= rand); Assert.IsTrue(UPPER >= rand); }
// xxx couldn't this be made more compact using localizePosition? /// <summary> /// Checks for intersection of the given spherical obstacle with a /// volume of "likely future vehicle positions": a cylinder along the /// current path, extending minTimeToCollision seconds along the /// forward axis from current position. /// /// If they intersect, a collision is imminent and this function returns /// a steering force pointing laterally away from the obstacle's center. /// /// Returns a zero vector if the obstacle is outside the cylinder /// </summary> /// <param name="v"></param> /// <param name="minTimeToCollision"></param> /// <returns></returns> public Vector3 SteerToAvoid(IVehicle v, float minTimeToCollision) { // Capsule x Sphere collision detection //http://www.altdev.co/2011/04/26/more-collision-detection-for-dummies/ var capStart = v.Position; var capEnd = v.PredictFuturePosition(minTimeToCollision); var alongCap = capEnd - capStart; var capLength = alongCap.Length(); //If the vehicle is going very slowly then simply test vehicle sphere against obstacle sphere if (capLength <= 0.05) { var distance = Vector3.Distance(Center, v.Position); if (distance < Radius + v.Radius) { return(v.Position - Center); } return(Vector3.Zero); } var capAxis = alongCap / capLength; //Project vector onto capsule axis var b = Utilities.Clamp(Vector3.Dot(Center - capStart, capAxis), 0, capLength); //Get point on axis (closest point to sphere center) var r = capStart + capAxis * b; //Get distance from circle center to closest point var dist = Vector3.Distance(Center, r); //Basic sphere sphere collision about the closest point var inCircle = dist < Radius + v.Radius; if (!inCircle) { return(Vector3.Zero); } //avoidance vector calculation Vector3 avoidance = Vector3Helpers.PerpendicularComponent(v.Position - Center, v.Forward); //if no avoidance was calculated this is because the vehicle is moving exactly forward towards the sphere, add in some random sideways deflection if (avoidance == Vector3.Zero) { avoidance = -v.Forward + v.Side * 0.01f * RandomHelpers.Random(); } avoidance = Vector3.Normalize(avoidance); avoidance *= v.MaxForce; avoidance += v.Forward * v.MaxForce * 0.75f; return(avoidance); }
public IActionResult ForgotPassword([FromBody] JObject json) { try { JObject jObject = JsonConvert.DeserializeObject <JObject>(DBHelper.ParseString(json)); if (jObject != null) { string emailId = DBHelper.ParseString(jObject["emailId"]); string IsAdmin = DBHelper.ParseString(jObject["IsAdmin"]); if (!string.IsNullOrWhiteSpace(emailId)) { if (iforgot.IsEmailExist(emailId, IsAdmin)) { string resetCode = RandomHelpers.RandomString(); long isUpdated = iforgot.UpdateForgotPasswordString(resetCode, emailId); if (isUpdated > 0) { var HostingPath = env.ContentRootPath; string clientEmail = config.GetValue <string>("app_settings:ClientEmail"); string clientEmailPassword = config.GetValue <string>("app_settings:ClientEmailPassword"); string port = config.GetValue <string>("app_settings:Port"); string mailHost = config.GetValue <string>("app_settings:SMTPURL"); string host = this.Request.Host.Value; string scheme = this.Request.Scheme; ForgotPasswordHelper.SendResetPasswordMail(emailId, resetCode, HostingPath, clientEmail, clientEmailPassword, port, mailHost, host, scheme); return(Ok(ResponseHelper.Success(MessageConstants.ResetPassordLink))); } else { return(Ok(ResponseHelper.Error(MessageConstants.DataNotFound))); } } else { return(Ok(ResponseHelper.Error(MessageConstants.CheckEmailId))); } } else { return(Ok(ResponseHelper.Error(MessageConstants.CompulsoryData))); } } else { return(Ok(ResponseHelper.Error(MessageConstants.CompulsoryData))); } } catch (Exception ex) { LogHelper.ExceptionLog(ex.Message + " ::::: " + ex.StackTrace); return(Ok(ResponseHelper.Error(ex.Message))); } }
public void SelectorResultSuccessFromMemoization() { WeakFingerprintHash weak = RandomHelpers.CreateRandomWeakFingerprintHash(); GetSelectorResult selectorResult = new GetSelectorResult(Selector.Random(HashType.Vso0, FingerprintUtilities.FingerprintLength)); Possible <BuildXLStrongFingerprint, Failure> maybeStrongFingerprint = selectorResult.FromMemoization(weak, CacheId); Assert.True(maybeStrongFingerprint.Succeeded); Assert.Equal(weak, maybeStrongFingerprint.Result.WeakFingerprint); Assert.Equal(selectorResult.Selector.ContentHash.FromMemoization(), maybeStrongFingerprint.Result.CasElement); Assert.Equal(selectorResult.Selector.Output, maybeStrongFingerprint.Result.HashElement.ToArray()); Assert.Equal(CacheId, maybeStrongFingerprint.Result.CacheId); }
public void CasEntriesToMemoization(int casEntryCount, int determinism) { CasEntries casEntries = RandomHelpers.CreateRandomCasEntries(casEntryCount, m_buildXLDeterminism[determinism]); ContentHashListWithDeterminism contentHashListWithDeterminism = casEntries.ToMemoization(); Assert.Equal(casEntries.Count, contentHashListWithDeterminism.ContentHashList.Hashes.Count); for (int i = 0; i < casEntries.Count; i++) { Assert.Equal(casEntries[i].ToMemoization(), contentHashListWithDeterminism.ContentHashList.Hashes[i]); } AssertDeterminismEqualEnough(casEntries.Determinism, contentHashListWithDeterminism.Determinism); }
private float GetWaitTime() { if (m_FSM.LastState == WanderStates.NotWandering || m_FSM.LastState == WanderStates.CannotWander) { return(0.1f); } if (randomizeWait) { return(RandomHelpers.RandomFloatWithinRange(0f, waitTime)); } return(waitTime); }
public static void Shuffle <T>(this List <T> list) { int n = list.Count; while (n > 1) { n--; int k = RandomHelpers.Next(n + 1); T value = list[k]; list[k] = list[n]; list[n] = value; } }
/// <summary> /// Get time to wait before wandering again /// </summary> private float GetWaitTime() { if ((FSM.LastState == FStatesWander.NotWandering || FSM.LastState == FStatesWander.CannotWander) && !_waitOnStart) { return(0.1f); } if (_currentBotWanderComponent.randomizeWait) { return(RandomHelpers.RandomFloatWithinRange(_currentBotWanderComponent.WaitTime * .75f, _currentBotWanderComponent.WaitTime)); } return(_currentBotWanderComponent.WaitTime); }
IEnumerator AutoSpawn(bool useSpawnerTransformValues = true) { yield return(new WaitForSeconds(RandomHelpers.RandomFloatWithinRange(timeFrom, timeTo))); yield return(new WaitUntil(() => !Paused)); if (IsSpawning) { SpawningCount = GetSpawnCount(); SpawningRemaining = SpawningCount; trySpawn(useSpawnerTransformValues); } }