public static Racurs CreateRacurs(GameObject obj) { Racurs racurs = new Racurs { gameObject = obj }; return(racurs); }
void Start() { for (int i = 0; i < 10; i++) { var racurs = Racurs.CreateRacurs(transform.GetChild(i).gameObject); racurses[(RacursName)i] = racurs; if (i > 0) { racurs.DeactivateRacurs(); } } racurses[(RacursName)10] = RacursRoom.CreateRacurs(transform.GetChild(10).gameObject); racurses[RacursName.Room].DeactivateRacurs(); for (int i = 11; i < racursCount; i++) { var racurs = RacursSides.CreateRacurs(transform.GetChild(i).gameObject); racurses[(RacursName)i] = racurs; if (i > 0) { racurs.DeactivateRacurs(); } } racurses[RacursName.Corridor1WinL].SetForw(racurses[RacursName.Corridor2WinL]); racurses[RacursName.Corridor1WinL].SetPrev(racurses[RacursName.Corridor1WinR]); racurses[RacursName.Corridor1WinL].SetLeft(racurses[RacursName.Windows2]); racurses[RacursName.Corridor1WinL].SetRight(racurses[RacursName.Doors2]); racurses[RacursName.Corridor1WinL].SetButtons(); racurses[RacursName.Corridor2WinL].SetForw(racurses[RacursName.Corridor3WinL]); racurses[RacursName.Corridor2WinL].SetPrev(racurses[RacursName.Corridor1WinL]); racurses[RacursName.Corridor2WinL].SetLeft(racurses[RacursName.Windows1]); racurses[RacursName.Corridor2WinL].SetRight(racurses[RacursName.Doors1]); racurses[RacursName.Corridor3WinL].SetPrev(racurses[RacursName.Corridor2WinL]); racurses[RacursName.Corridor1WinR].SetForw(racurses[RacursName.Corridor2WinR]); racurses[RacursName.Corridor1WinR].SetPrev(racurses[RacursName.Corridor1WinL]); racurses[RacursName.Corridor1WinR].SetLeft(racurses[RacursName.Doors3]); racurses[RacursName.Corridor1WinR].SetRight(racurses[RacursName.Windows3]); racurses[RacursName.Corridor2WinR].SetForw(racurses[RacursName.Corridor3WinR]); racurses[RacursName.Corridor2WinR].SetPrev(racurses[RacursName.Corridor1WinR]); racurses[RacursName.Corridor2WinR].SetLeft(racurses[RacursName.Doors4]); racurses[RacursName.Corridor2WinR].SetRight(racurses[RacursName.Windows4]); racurses[RacursName.Corridor3WinR].SetPrev(racurses[RacursName.Corridor2WinR]); racurses[RacursName.Windows1].SetPrev(racurses[RacursName.Corridor2WinL]); racurses[RacursName.Windows1].SetLeft(racurses[RacursName.Windows2]); racurses[RacursName.Windows2].SetPrev(racurses[RacursName.Corridor1WinL]); racurses[RacursName.Windows2].SetLeft(racurses[RacursName.Windows3]); racurses[RacursName.Windows2].SetRight(racurses[RacursName.Windows1]); racurses[RacursName.Windows3].SetPrev(racurses[RacursName.Corridor1WinR]); racurses[RacursName.Windows3].SetLeft(racurses[RacursName.Windows4]); racurses[RacursName.Windows3].SetRight(racurses[RacursName.Windows2]); racurses[RacursName.Windows4].SetPrev(racurses[RacursName.Corridor2WinR]); racurses[RacursName.Windows4].SetRight(racurses[RacursName.Windows3]); racurses[RacursName.Doors1].SetPrev(racurses[RacursName.Corridor2WinL]); racurses[RacursName.Doors1].SetRight(racurses[RacursName.Doors2]); racurses[RacursName.Doors2].SetPrev(racurses[RacursName.Corridor1WinL]); racurses[RacursName.Doors2].SetLeft(racurses[RacursName.Doors1]); racurses[RacursName.Doors2].SetRight(racurses[RacursName.Doors3]); racurses[RacursName.Doors3].SetPrev(racurses[RacursName.Corridor1WinR]); racurses[RacursName.Doors3].SetLeft(racurses[RacursName.Doors2]); racurses[RacursName.Doors3].SetRight(racurses[RacursName.Doors4]); racurses[RacursName.Doors4].SetPrev(racurses[RacursName.Corridor2WinR]); racurses[RacursName.Doors4].SetLeft(racurses[RacursName.Doors3]); racurses[RacursName.Room].SetPrev(racurses[RacursName.Doors2]); racurses[RacursName.Table].SetPrev(racurses[RacursName.Room]); racurses[RacursName.Floor].SetPrev(racurses[RacursName.Room]); racurses[RacursName.Corpse].SetPrev(racurses[RacursName.Room]); racurses[RacursName.Window].SetPrev(racurses[RacursName.Table]); doorToRoom.racurs = racurses[RacursName.Room]; roomToTable.racurs = racurses[RacursName.Table]; roomToFloor.racurs = racurses[RacursName.Floor]; roomToCorpse.racurs = racurses[RacursName.Corpse]; tableToWindow.racurs = racurses[RacursName.Window]; ////forward = GameObject.Find("/Canvas/Button_GoForward").GetComponent<Button>(); //forward.onClick.AddListener(() => firstRacurs.Forward()); ////backward = GameObject.Find("/Canvas/Button_GoBackward").GetComponent<Button>(); //backward.onClick.AddListener(() => firstRacurs.Backward()); ////left = GameObject.Find("/Canvas/Button_GoLeft").GetComponent<Button>(); //left.onClick.AddListener(() => firstRacurs.Left()); ////right = GameObject.Find("/Canvas/Button_GoRight").GetComponent<Button>(); //right.onClick.AddListener(() => firstRacurs.Right()); }