public Player(PlayerSprite playerSprite, LocalNetworkGamer gamer) { m_state = new PlayerState(new Vector2(0, 0), FacingDirection.South); m_playerSprite = playerSprite; Position = new Vector2(1, 1); m_velocity = new Vector2(0, 0); m_collissionWidth = 32; m_collissionHeight = 44; m_playerSprite.SetAnimation(PlayerAnimation.IdleDown); m_networkGamer = gamer; if (gamer != null) gamer.Tag = this; }
public Player(PlayerSprite playerSprite) : this(playerSprite, null) { }