void Start() { UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>(); Facing = gameObject.transform.eulerAngles.y * Mathf.Deg2Rad; }
void Start() { // Get our Singleton Unit Manager UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>(); }
void Start() { UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>(); SelectionBoxStyle = new GUIStyle(); SelectionBoxTexture = new Texture2D(1, 1); Color transparentGreen = Color.green; transparentGreen.a = 0.2f; SelectionBoxTexture.SetPixel(1, 1, transparentGreen); }