void Start()
 {
     UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>();
     Facing = gameObject.transform.eulerAngles.y * Mathf.Deg2Rad;
 }
 void Start()
 {
     // Get our Singleton Unit Manager
     UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>();
 }
 void Start()
 {
     UnitManager = GameObject.FindWithTag("UnitManager").GetComponent<RTSUnitSelectionManager>();
     SelectionBoxStyle = new GUIStyle();
     SelectionBoxTexture = new Texture2D(1, 1);
     Color transparentGreen = Color.green;
     transparentGreen.a = 0.2f;
     SelectionBoxTexture.SetPixel(1, 1, transparentGreen);
 }