private void OnAltLand(GameObject landing) { RPOSInventoryCell component = landing.GetComponent <RPOSInventoryCell>(); if (component != null) { RPOS.ItemCellAltClicked(component); } }
private void OnAltLand(GameObject landing) { RPOSInventoryCell component = landing.GetComponent <RPOSInventoryCell>(); if (component != null) { RPOS.ItemCellAltClicked(component); } }