public override void ToggleEnable() { base.ToggleEnable(); if (enable) { Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>().GetskillTree.ActiveClass = this; } else { Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>().GetskillTree.ActiveClass = null; } RPGPlayer player = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); UpdateClass(); if (Main.netMode == NetmodeID.MultiplayerClient) { player.SendClientChanges(player); } }