public void SkillInit(NodeParent node) { DrawSkill(node); RPGPlayer rPGPlayer = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); NodeParent neightboor; for (int j = 0; j < node.GetNeightboor.Count; j++) { neightboor = node.GetNeightboor[j]; if (node.GetNeightboor.Exists(x => x.ID == neightboor.ID) && !(node.connectedNeighboor.Exists(x => x.ID == neightboor.ID))) { if (!(neightboor.GetNodeType == NodeType.LimitBreak && rPGPlayer.GetLevel() < 1000 || neightboor.GetNode.GetAscended && !skillTree.IsLimitBreak())) { DrawConnection((neightboor.GetActivate || node.GetActivate) ? Color.GreenYellow : Color.Gray, node.menuPos, neightboor.menuPos, node, neightboor); node.connectedNeighboor.Add(neightboor); neightboor.connectedNeighboor.Add(node); } } } int listSize = allConnection.Count; for (int i = 0; i < listSize; i++) { backGround.Append(allConnection[i]); } listSize = allBasePanel.Count; for (int i = 0; i < listSize; i++) { backGround.Append(allBasePanel[i]); } }
private float GetClassDamage(DamageType _type) { float value = 1; RPGPlayer pEntity = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); if (ActiveClass == null) { return(1); } JsonChrClass actualClass = JsonCharacterClass.GetJsonCharList.GetClass(ActiveClass.GetClassType); value *= 1 + actualClass.Damage[(int)_type]; if (_type == DamageType.Ranged) { if (pEntity.HaveBow()) { value *= 1 + actualClass.Damage[5]; } if (pEntity.HaveRangedWeapon() && !pEntity.HaveBow()) { value *= 1 + actualClass.Damage[6]; } } return(value); }
public void Disable(RPGPlayer p) { if (p.GetskillTree.ActiveClass == this) { p.GetskillTree.ActiveClass = null; } enable = false; }
/// <summary> /// 添加到战场 /// </summary> public void AddPlayerToBattle(RPGCharacter ch) { UnityEngine.Assertions.Assert.AreEqual(ch.GetCamp(), EnumCharacterCamp.Player); RPGPlayer player = ch as RPGPlayer; players.Players.Add(player); players.PlayersLogic.Add(player.Logic); }
// Use this for initialization void Start() { // Start the music SoundManager.PlayBackgroundMusic(SoundManager.BackgroundMusic.Battle_Music); // Load the the tilemap file GameTileMapReference.Load(SaveClass.GetPlayerPrefString(SaveClass.Save_Keys.Key_Level), 15); // Set up the objective setObjective(); // Load Player Settings playerSetting = GetComponent <PlayerSettings>(); playerSetting.Load(); // Load weapons on player // Player 1 RPGPlayer player = PlayerList[0]; Weapon weapon = null; // Left weapon weapon = Instantiate(LeftWeapons[SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Player1_Left)]); weapon.transform.parent = player.transform; weapon.transform.position = player.transform.position; weapon.transform.localScale = new Vector3(1, 1, 1); player.LeftWeapon = weapon; // Right weapon weapon = Instantiate(RightWeapons[SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Player1_Right)]); weapon.transform.parent = player.transform; weapon.transform.position = player.transform.position; weapon.transform.localScale = new Vector3(1, 1, 1); player.RightWeapon = weapon; // Load Skin player.PlayerSkin = playerSetting.CurrentFirstSkin; // Player 2 player = PlayerList[1]; // Left weapon weapon = Instantiate(LeftWeapons[SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Player2_Left)]); weapon.transform.parent = player.transform; weapon.transform.position = player.transform.position; weapon.transform.localScale = new Vector3(1, 1, 1); player.LeftWeapon = weapon; // Right weapon weapon = Instantiate(RightWeapons[SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Player2_Right)]); weapon.transform.parent = player.transform; weapon.transform.position = player.transform.position; weapon.transform.localScale = new Vector3(1, 1, 1); player.RightWeapon = weapon; // Load Skin // -- Special Case for Second Player as we don't want to override the default skin if (playerSetting.CurrentSecondSkin != null) { player.PlayerSkin = playerSetting.CurrentSecondSkin; } }
protected override void OnTriggerEnter2D(Collider2D other) { RPGPlayer player = other.gameObject.GetComponent <RPGPlayer>(); if (player != null) { player.Heal(Healing); } base.OnTriggerEnter2D(other); }
public void Init() { //Erase all previous value Erase(); sizeMultplier = Zoom * UIScale * ScreenMult; skillTree.ResetConnection(); allConnection = new List <Connection>(); allBasePanel = new List <SkillPanel>(); allText = new List <SkillText>(); backGround = new UIPanel(); backGround.SetPadding(0); backGround.Left.Set(0, 0f); backGround.Top.Set(0, 0f); backGround.Width.Set(Main.screenWidth, 0f); backGround.Height.Set(Main.screenHeight, 0f); backGround.BackgroundColor = new Color(73, 94, 171, 150); Append(backGround); RPGPlayer rPGPlayer = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); skillPointsLeft = new UIText("Skill Points : " + rPGPlayer.GetSkillPoints + " / " + (rPGPlayer.GetLevel() - 1)); skillPointsLeft.Left.Set(150, 0f); skillPointsLeft.Top.Set(150, 0f); backGround.Append(skillPointsLeft); ResetText = new UIText("RESET", 1 * ScreenMult, true) { TextColor = Color.Gray }; ResetText.Left.Set(150 * ScreenMult, 0f); ResetText.Top.Set(250 * ScreenMult, 0f); ResetText.Width.Set(0, 0f); ResetText.Height.Set(0, 0f); ResetText.OnClick += new MouseEvent(ResetStats); ResetText.OnMouseOver += new MouseEvent(ResetTextHover); ResetText.OnMouseOut += new MouseEvent(ResetTextOut); backGround.Append(ResetText); backGround.OnMouseDown += new UIElement.MouseEvent(DragStart); backGround.OnMouseUp += new UIElement.MouseEvent(DragEnd); backGround.OnScrollWheel += new ScrollWheelEvent(ScrollUpDown); Instance = this; for (int i = 0; i < skillTree.nodeList.nodeList.Count; i++) { SkillInit(skillTree.nodeList.nodeList[i]); } // }
public static RPGPlayer Create(int id, CharacterAttribute customAttribute = null) { PlayerDef def = ResourceManager.GetPlayerDef(id); RPGPlayer r = new RPGPlayer(def); if (customAttribute != null) { r.logic.SetAttribute(customAttribute); } return(r); }
private void ResetStats(UIMouseEvent evt, UIElement listeningElement) { if (!visible) { return; } Main.PlaySound(SoundID.MenuOpen); RPGPlayer rPGPlayer = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); rPGPlayer.ResetSkillTree(); rPGPlayer.GetskillTree.Init(); dragging = false; LoadSkillTree(); }
public override void Action(CommandCaller caller, string input, string[] args) { RPGPlayer character = caller.Player.GetModPlayer <RPGPlayer>(); int level = Int32.Parse(args[0]); level = Mathf.Clamp(level, 0, 9999); character.ResetSkillTree(); for (int i = 0; i < level; i++) { character.commandLevelup(); } }
protected override void OnTriggerEnter2D(Collider2D other) { RPGPlayer player = other.gameObject.GetComponent <RPGPlayer>(); if (player != null) { if (Manager) { Manager.NotifyCoinCollected(CoinAmount); } player.PlayerSettingsReference.AddCoins(CoinAmount); } base.OnTriggerEnter2D(other); }
public override void Draw(SpriteBatch spriteBatch) { RPGPlayer player = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); float quotient = 1f; //Calculate quotient quotient = (float)player.GetStatXP(stat) / (float)player.GetStatXPMax(stat); this.Width.Set(quotient * width, 0f); //Left.Set((1 - quotient) * width, 0); Recalculate(); // recalculate the position and size base.Draw(spriteBatch); }
/// <summary> /// 载入事件数据,加载我方和敌方数据,并加载单位到战场上。 /// </summary> /// <param name="slot"></param> public void LoadBattleData(int slot) { Clear(); BattleInfoCollection data = record.LoadBattleFromDisk(slot); //Debug.Log(collect.Event.TurnEvent[0].SequenceName); ChapterDef = ResourceManager.GetChapterDef(data.CurrentTeam.Chapter); gameMode.LoadTileMap(data.MapID); players.PlayersLogic.Clear(); foreach (var v in data.CurrentTeamPlayerInfo) { RPGPlayer p = RPGPlayer.Create(v); players.PlayersLogic.Add(p.Logic); gameMode.BattlePlayer.AddUnitToMap(p, v.tileCoords); } }
public override void OnEnter() { if (UseDefaultAttribute) { Attribute = null; } if (Camp == EnumCharacterCamp.Player) { RPGCharacter ch = RPGPlayer.Create(ID, Attribute); gameMode.BattlePlayer.AddUnitToMap(ch, Coord); } if (Camp == EnumCharacterCamp.Enemy) { RPGCharacter ch = RPGEnemy.Create(ID, Attribute); gameMode.BattlePlayer.AddUnitToMap(ch, Coord); } Continue(); }
public override void Action(CommandCaller caller, string input, string[] args) { Player player = caller.Player; RPGPlayer character = player.GetModPlayer <RPGPlayer>(); if (args.Length == 0) { Main.NewText(Description); return; } if (int.TryParse(args[0], out int slot) == false) { Main.NewText("Slot Number invalid"); return; } ItemUpdate item = player.HeldItem.GetGlobalItem <ItemUpdate>(); ItemUpdate Source = player.inventory[slot].GetGlobalItem <ItemUpdate>(); Main.NewText(player.inventory[slot].Name); }
public override void ToggleEnable() { base.ToggleEnable(); if (enable) { Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>().GetskillTree.ActiveClass = this; } else { Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>().GetskillTree.ActiveClass = null; } RPGPlayer player = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); UpdateClass(); if (Main.netMode == NetmodeID.MultiplayerClient) { player.SendClientChanges(player); } }
public override void Update(GameTime gameTime) { int listSize = allConnection.Count; for (int i = 0; i < listSize; i++) { allConnection[i].Left.Set((allConnection[i].basePos.X + offSet.X) * sizeMultplier, 0); allConnection[i].Top.Set((allConnection[i].basePos.Y + offSet.Y) * sizeMultplier, 0); } listSize = allBasePanel.Count; for (int i = 0; i < listSize; i++) { allBasePanel[i].Left.Set((allBasePanel[i].basePos.X + offSet.X) * sizeMultplier, 0); allBasePanel[i].Top.Set((allBasePanel[i].basePos.Y + offSet.Y) * sizeMultplier, 0); } RPGPlayer rPGPlayer = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); skillPointsLeft.SetText("Skill Points : " + rPGPlayer.GetSkillPoints + " / " + (rPGPlayer.GetLevel() - 1)); Recalculate(); }
private void OnClickNode(UIMouseEvent evt, UIElement listeningElement, NodeParent node) { if (node.GetActivate) { if (node.GetNodeType == NodeType.Class) { node.ToggleEnable(); UpdateValue(); if (node.GetEnable == false) { Main.PlaySound(SoundID.MenuClose); } else { Main.PlaySound(SoundID.MenuOpen); } return; } } RPGPlayer rPGPlayer = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); switch (node.CanUpgrade(rPGPlayer.GetSkillPoints, rPGPlayer.GetLevel())) { case Reason.CanUpgrade: rPGPlayer.SpentSkillPoints(node.GetCostPerLevel); node.Upgrade(); UpdateToolTip(node); UpdateValue(); Main.PlaySound(SoundID.MenuOpen); break; default: Main.PlaySound(SoundID.MenuClose); break; } }
public override void Action(CommandCaller caller, string input, string[] args) { Player player = caller.Player; RPGPlayer character = player.GetModPlayer <RPGPlayer>(); if (args.Length == 0) { Main.NewText(Description); return; } if (int.TryParse(args[0], out int slot) == false) { Main.NewText("Slot Number invalid"); return; } ItemUpdate item = player.HeldItem.GetGlobalItem <ItemUpdate>(); ItemUpdate Source = player.inventory[slot].GetGlobalItem <ItemUpdate>(); if (item == Source) { Main.NewText("Slot number And Held Items are the same"); return; } AnotherRpgMod.source = Source; AnotherRpgMod.Transfer = item; AnotherRpgMod.XPTvalueA = ItemExtraction.GetTotalEarnedXp(Source); AnotherRpgMod.XPTvalueB = ItemExtraction.GetTotalEarnedXp(item); float xp = ItemExtraction.GetExtractedXp(false, Source); Main.NewText("Transfering " + xp + " exp from " + player.inventory[slot].Name + " to " + player.HeldItem.Name); Source.ResetLevelXp(); item.xPTransfer(xp, player, player.HeldItem); }
private void OnCollisionEnter2D(Collision2D other) { RPGPlayer player = other.gameObject.GetComponent <RPGPlayer>(); Projectile proj = other.gameObject.GetComponent <Projectile>(); Sword sword = other.gameObject.GetComponent <Sword>(); if (player != null) { player.Injure(EnemyDamage); } else if (proj != null) { // Injury from Projectile Injure(proj.Damage); // Remove the Projectile proj.Disable(); } //Collided with Sword else if (sword != null) { Injure(sword.Damage); } }
public override void Action(CommandCaller caller, string input, string[] args) { Player player = caller.Player; RPGPlayer character = player.GetModPlayer <RPGPlayer>(); if (AnotherRpgMod.source == null) { return; } if (AnotherRpgMod.Transfer == null) { return; } AnotherRpgMod.source.ResetLevelXp(false); AnotherRpgMod.Transfer.ResetLevelXp(false); AnotherRpgMod.source.SilentxPTransfer(AnotherRpgMod.XPTvalueA); AnotherRpgMod.Transfer.SilentxPTransfer(AnotherRpgMod.XPTvalueB); AnotherRpgMod.source = null; AnotherRpgMod.Transfer = null; AnotherRpgMod.XPTvalueA = 0; AnotherRpgMod.XPTvalueB = 0; }
static public void HandlePacket(BinaryReader reader, int whoAmI) { Message msg = (Message)reader.ReadByte(); Dictionary <DataTag, object> tags = new Dictionary <DataTag, object>(); foreach (DataTag tag in dataTags[msg]) { tags.Add(tag, tag.read(reader)); } switch (msg) { case Message.SyncLevel: RPGPlayer p = Main.player[(int)tags[DataTag.playerId]].GetModPlayer <RPGPlayer>(); if (p.baseName == "") { p.baseName = Main.player[(int)tags[DataTag.playerId]].name; } if ((int)tags[DataTag.playerId] != Main.myPlayer) { if (Main.netMode != NetmodeID.SinglePlayer) { p.SyncLevel((int)tags[DataTag.amount]); } Main.player[(int)tags[DataTag.playerId]].name = p.baseName + " The Lvl." + p.GetLevel() + " " + (string)tags[DataTag.buffer]; } break; case Message.AddXP: Main.LocalPlayer.GetModPlayer <RPGPlayer>().AddXp((int)tags[DataTag.amount], (int)tags[DataTag.level]); break; case Message.SyncNPCSpawn: if (Main.netMode == NetmodeID.MultiplayerClient) { NPC npc = Main.npc[(int)tags[DataTag.npcId]]; if (npc.GetGlobalNPC <ARPGGlobalNPC>() == null) { AnotherRpgMod.Instance.Logger.Info(npc.GivenName); } //npc.SetDefaults(npc.type); if (npc.GetGlobalNPC <ARPGGlobalNPC>().StatsCreated == true) { return; } int tier = (int)tags[DataTag.tier]; int level = (int)tags[DataTag.level]; NPCRank rank = (NPCRank)tags[DataTag.rank]; NPCModifier modifiers = (NPCModifier)tags[DataTag.modifiers]; if (npc == null || npc.GetGlobalNPC <ARPGGlobalNPC>() == null) { return; } AnotherRpgMod.Instance.Logger.Info(npc.GivenOrTypeName + "\nTier : " + tier + " Level : " + level + " rank : " + rank + " Modifier : " + modifiers + " \n Buffer : " + (string)tags[DataTag.buffer]); Dictionary <string, string> bufferStack = Unparse((string)tags[DataTag.buffer]); WorldManager.BossDefeated = (int)tags[DataTag.WorldTier]; npc.GetGlobalNPC <ARPGGlobalNPC>().StatsCreated = true; npc.GetGlobalNPC <ARPGGlobalNPC>().modifier = modifiers; npc.GetGlobalNPC <ARPGGlobalNPC>().SetLevelTier(level, tier, (byte)rank); npc.GetGlobalNPC <ARPGGlobalNPC>().specialBuffer = bufferStack; npc.GetGlobalNPC <ARPGGlobalNPC>().SetStats(npc); npc.GivenName = NPCUtils.GetNpcNameChange(npc, tier, level, rank); //AnotherRpgMod.Instance.Logger.Info("NPC created with id : " + npc.whoAmI); //AnotherRpgMod.Instance.Logger.Info( "Client Side : \n" + npc.GetGivenOrTypeNetName() + "\nLvl." + (npc.GetGlobalNPC<ARPGGlobalNPC>().getLevel + npc.GetGlobalNPC<ARPGGlobalNPC>().getTier) + "\nHealth : " + npc.life + " / " + npc.lifeMax + "\nDamage : " + npc.damage + "\nDef : " + npc.defense + "\nTier : " + npc.GetGlobalNPC<ARPGGlobalNPC>().getRank + "\n\n"); } break; case Message.SyncNPCUpdate: if (Main.netMode == NetmodeID.MultiplayerClient) { NPC npcu = Main.npc[(int)tags[DataTag.npcId]]; if (npcu.lifeMax != (int)tags[DataTag.maxLife] || npcu.life != (int)tags[DataTag.life]) { AnotherRpgMod.Instance.Logger.Warn("DESYNC ERROR SPOTTED FOR : "); AnotherRpgMod.Instance.Logger.Warn(npcu.GivenOrTypeName + "\n" + (int)tags[DataTag.life] + " / " + (int)tags[DataTag.maxLife] + "\n" + npcu.life + " / " + npcu.lifeMax); } Main.npc[(int)tags[DataTag.npcId]].lifeMax = (int)tags[DataTag.maxLife]; Main.npc[(int)tags[DataTag.npcId]].life = (int)tags[DataTag.life]; } break; case Message.Log: if (Main.netMode == NetmodeID.MultiplayerClient) { //ErrorLogger.Log("LOG FROM SERVER"); AnotherRpgMod.Instance.Logger.Info((string)tags[DataTag.buffer]); } break; case Message.AskNpc: if (Main.netMode == NetmodeID.Server) { NPC npc = Main.npc[(int)tags[DataTag.npcId]]; if (npc.GetGlobalNPC <ARPGGlobalNPC>() == null) { return; } int tier = npc.GetGlobalNPC <ARPGGlobalNPC>().getTier; int level = npc.GetGlobalNPC <ARPGGlobalNPC>().getLevel; int rank = npc.GetGlobalNPC <ARPGGlobalNPC>().getRank; Mod mod = AnotherRpgMod.Instance; //MPDebug.Log(mod, "Server Side : \n" + npc.GetGivenOrTypeNetName() + " ID : " + npc.whoAmI + "\nLvl." + (npc.GetGlobalNPC<ARPGGlobalNPC>().getLevel + npc.GetGlobalNPC<ARPGGlobalNPC>().getTier) + "\nHealth : " + npc.life + " / " + npc.lifeMax + "\nDamage : " + npc.damage + "\nDef : " + npc.defense + "\nTier : " + npc.GetGlobalNPC<ARPGGlobalNPC>().getRank + "\n"); SendNpcSpawn(mod, npc, tier, level, npc.GetGlobalNPC <ARPGGlobalNPC>()); } break; } }
public override void Action(CommandCaller caller, string input, string[] args) { Player player = caller.Player; RPGPlayer character = player.GetModPlayer <RPGPlayer>(mod); ItemUpdate item = player.HeldItem.GetGlobalItem <ItemUpdate>(); float itemvalue = player.HeldItem.value; int cost = Mathf.RoundInt((itemvalue * 0.33333f)); AnotherRpgMod.Instance.Logger.Info(cost); if (player.CanBuyItem(cost)) { player.BuyItem(cost); int plat = 0; int gold = 0; int silv = 0; int copp = 0; int costbuffer = cost; if (costbuffer >= 1000000) { plat = costbuffer / 1000000; costbuffer = -plat * 1000000; } if (costbuffer > 10000) { gold = costbuffer / 10000; costbuffer = -gold * 10000; } if (costbuffer > 100) { silv = costbuffer / 100; costbuffer = -silv * 100; } if (costbuffer > 1) { copp = costbuffer; } string coststring = ""; if (plat > 0) { coststring += " " + plat + " " + Lang.inter[15].Value; } if (gold > 0) { coststring += " " + gold + " " + Lang.inter[16].Value; } if (silv > 0) { coststring += " " + silv + " " + Lang.inter[17].Value; } if (copp > 0) { coststring += " " + copp + " " + Lang.inter[18].Value; } coststring += " used to reroll your item rarity"; Main.NewText(coststring); item.Roll(caller.Player.HeldItem); } else { int plat = 0; int gold = 0; int silv = 0; int copp = 0; int costbuffer = cost; if (costbuffer >= 1000000) { plat = costbuffer / 1000000; costbuffer = -plat * 1000000; } if (costbuffer > 10000) { gold = costbuffer / 10000; costbuffer = -gold * 10000; } if (costbuffer > 100) { silv = costbuffer / 100; costbuffer = -silv * 100; } if (costbuffer > 1) { copp = costbuffer; } string coststring = "need"; if (plat > 0) { coststring += " " + plat + " " + Lang.inter[15].Value; } if (gold > 0) { coststring += " " + gold + " " + Lang.inter[16].Value; } if (silv > 0) { coststring += " " + silv + " " + Lang.inter[17].Value; } if (copp > 0) { coststring += " " + copp + " " + Lang.inter[18].Value; } coststring += " to reroll your item rarity"; Main.NewText(coststring); } }
void Start () { _battle = FindObjectOfType<RPGBattle>(); _player = _battle._player; _enemy = _battle._enemy; }
public static RPGPlayer Create(CharacterInfo info) { RPGPlayer r = new RPGPlayer(info); return(r); }
public void LoadChar() { Char = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); }
public override void Action(CommandCaller caller, string input, string[] args) { Player player = caller.Player; RPGPlayer character = player.GetModPlayer <RPGPlayer>(); ItemUpdate item = player.HeldItem.GetGlobalItem <ItemUpdate>(); int cost = player.HeldItem.value; if (player.CanBuyItem(cost)) { player.BuyItem(cost); int plat = 0; int gold = 0; int silv = 0; int copp = 0; int costbuffer = cost; if (costbuffer >= 1000000) { plat = costbuffer / 1000000; costbuffer = -plat * 1000000; } if (costbuffer > 10000) { gold = costbuffer / 10000; costbuffer = -gold * 10000; } if (costbuffer > 100) { silv = costbuffer / 100; costbuffer = -silv * 100; } if (costbuffer > 1) { copp = costbuffer; } string coststring = ""; if (plat > 0) { coststring += " " + plat + " " + Lang.inter[15].Value; } if (gold > 0) { coststring += " " + gold + " " + Lang.inter[16].Value; } if (silv > 0) { coststring += " " + silv + " " + Lang.inter[17].Value; } if (copp > 0) { coststring += " " + copp + " " + Lang.inter[18].Value; } coststring += " used to reroll your item evolution tree"; Main.NewText(coststring); item.CompleteReset(); } else { int plat = 0; int gold = 0; int silv = 0; int copp = 0; int costbuffer = cost; if (costbuffer >= 1000000) { plat = costbuffer / 1000000; costbuffer = -plat * 1000000; } if (costbuffer > 10000) { gold = costbuffer / 10000; costbuffer = -gold * 10000; } if (costbuffer > 100) { silv = costbuffer / 100; costbuffer = -silv * 100; } if (costbuffer > 1) { copp = costbuffer; } string coststring = "need"; if (plat > 0) { coststring += " " + plat + " " + Lang.inter[15].Value; } if (gold > 0) { coststring += " " + gold + " " + Lang.inter[16].Value; } if (silv > 0) { coststring += " " + silv + " " + Lang.inter[17].Value; } if (copp > 0) { coststring += " " + copp + " " + Lang.inter[18].Value; } coststring += " to reroll your item evolution tree"; Main.NewText(coststring); } }
public override void Action(CommandCaller caller, string input, string[] args) { RPGPlayer character = caller.Player.GetModPlayer <RPGPlayer>(); character.RecalculateStat(); }