public ObjEvent() { timestamp = new ROSBridgeLib.msg_helpers.Time(); instanceName = ""; propertyName = ""; propertyValue = ""; }
public ObjEvent(ROSBridgeLib.msg_helpers.Time _timestamp, string _instanceName, string _propertyName, string _propertyValue) { timestamp = _timestamp; instanceName = _instanceName; propertyName = _propertyName; propertyValue = _propertyValue; }
public PropertyChanged() { timestamp = new ROSBridgeLib.msg_helpers.Time(); instanceName = ""; propertyName = ""; propertyValue = ""; }
public ObjUpdate(ROSBridgeLib.msg_helpers.Time _timestamp, string _name, UnityEngine.Vector3 _position, UnityEngine.Quaternion _orientation, UnityEngine.Vector3 _velocity) { timestamp = _timestamp; name = _name; position = _position; orientation = _orientation; velocity = _velocity; }
public ObjUpdate() { timestamp = new ROSBridgeLib.msg_helpers.Time(); name = ""; position = new UnityEngine.Vector3(); orientation = new UnityEngine.Quaternion(); velocity = new UnityEngine.Vector3(); }
public Time(ROSBridgeLib.msg_helpers.Time _data) { data = _data; }
public Time() { data = new ROSBridgeLib.msg_helpers.Time(); }
public TimeReference(std_msgs.Header _header, ROSBridgeLib.msg_helpers.Time _time_ref, string _source) { header = _header; time_ref = _time_ref; source = _source; }
public TimeReference() { header = new std_msgs.Header(); time_ref = new ROSBridgeLib.msg_helpers.Time(); source = ""; }
public SimulationStateChange(System.UInt32 _new_state, ROSBridgeLib.msg_helpers.Time _timestamp) { new_state = _new_state; timestamp = _timestamp; }
public SimulationStateChange() { new_state = 0; timestamp = new ROSBridgeLib.msg_helpers.Time(); }
public Header(System.UInt32 _seq, ROSBridgeLib.msg_helpers.Time _stamp, string _frame_id) { seq = _seq; stamp = _stamp; frame_id = _frame_id; }
public Header() { seq = 0; stamp = new ROSBridgeLib.msg_helpers.Time(); frame_id = ""; }