コード例 #1
0
    public BulletStateData BulletUpdate()
    {
        inputsToProcess = inputBuffer.Get();
        foreach (var input in inputsToProcess)
        {
            InputTick   = input.InputTick;
            BulletState = bulletController.GetNextFrameData(input, BulletState);
        }

        transform.localPosition = BulletState.Position;

        return(BulletState);
    }
コード例 #2
0
    private void FixedUpdate()
    {
        //Debug.Log($"GameManager:FixedUpdate {ClientTick}");
        ClientTick++;
        var dataToProcess = buffer.Get();

        //Debug.Log($"processing {dataToProcess.Length} updates");
        foreach (var data in dataToProcess)
        {
            UpdateClientGameState(data);
        }

        while (bulletResponses.Count > 0)
        {
            var bullet = bulletResponses.Dequeue();
            SpawnBullet(bullet);
        }
    }