public void ProcessContent(IContentPersister persister) { using (var db = new GameDatabaseContext()) { var repo = new QuestRepository(db); var items = repo.GetAll(); foreach (var item in items) { // Save out properties we want to a new object and then persist dynamic persistable = new ExpandoObject(); Console.WriteLine("Processing quest with ID {0}", item.Id); persistable.id = item.Id; persistable.name = item.Name; persistable.description = item.Description; persister.Persist(persistable, "\\quests\\{0}.json".FormatWith(item.Id)); } } }
// Use this for initialization void Start() { this.currentTime = 0f; this.score = 0; this.updateScore(this.score); this.updateTimer(); this.inGameSceneParameter = SceneMoveManager.Instance.CurrentSceneParameter as InGameSceneParameter; if (this.inGameSceneParameter == null) { var characterRepository = new CharacterRepository(); var questGroupRepository = new QuestGroupRepository(); var questRepository = new QuestRepository(); this.inGameSceneParameter = new InGameSceneParameter( characterRepository.Get(0), questGroupRepository.Get(0), questRepository.Get(1001001) ); } Instantiate(Resources.Load("InGame/Stage" + this.inGameSceneParameter.QuestGroup.ID)); GameObject player = (GameObject)Instantiate(Resources.Load("InGame/" + this.inGameSceneParameter.Character.iconPath)); player.GetComponent <PlayerController>().Init(this.inGameSceneParameter.Character.Type); SoundManager.Instance.PlayBgm("vigilante"); }
private void SetOpenInfo() { var playerQuestRepository = new PlayerQuestRepository(); var questRep = new QuestRepository(); foreach (var model in questRep.GetALL()) { if (model.openClearQuestID != quest.ID) { continue; } if (playerQuestRepository.Get(model.ID).IsClear()) { continue; } this.opneInfo.text += "新クエストが開放されました。\n"; if (!quest.ID.ToString().EndsWith("3")) { continue; } if (quest.ID.ToString().EndsWith("3003")) { continue; } this.opneInfo.text += "新しいキャラクタが開放されました。\n"; } }
public void ImportFromQuestListXML() { ISessionFactory fac = RomViewContainer.Container.GetInstance <ISessionFactory>(); ISession session = fac.OpenSession(); ITransaction tx = session.BeginTransaction(); CallSessionContext.Bind(session); //LazySessionContext.Bind(new Lazy<ISession>(() => session), fac); try { IRepository <QuestDefinition> rep = RomViewContainer.Container.GetInstance <IRepository <QuestDefinition> >(); IQuestRepository repository = new QuestRepository(rep); IList <QuestDefinition> items = repository.GetAll(); string filename = "Data\\questlist.xml"; if (!File.Exists(filename)) { throw new Exception("File missing"); } list data = new list(); data = list.LoadFromFile(filename); XmlDocument doc = new XmlDocument(); doc.Load(filename); XmlNodeList quests = doc.SelectNodes("//romquest"); foreach (XmlNode romquest in quests) { int id = Convert.ToInt32(romquest.Attributes["id"].Value); string name = romquest.Attributes["name"].Value; QuestDefinition quest = items.FirstOrDefault(definition => definition.RomId == id); if (quest == null) { quest = new QuestDefinition() { RomId = id, Name = name }; repository.Add(quest); } else { quest.RomId = id; quest.Name = name; repository.Update(quest); } } tx.Commit(); } finally { session.Close(); } }
protected override void Save() { var ContentTemplate = this.ContentTemplate as QuestTemplate; // Persist rewards ContentTemplate.Rewards = questRewardEditor1.Rewards; ContentTemplate.QuestSteps = questStepEditor1.Steps; using (var db = new GameDatabaseContext()) { var repository = new QuestRepository(db); repository.Update(ContentTemplate, ContentTemplate.Id); } base.Save(); }
public Rmh_Repositories() { Achievements = new AchievementRepository(); CraftableItems = new CraftableItemRepository(); CraftLists = new CraftListRepository(); Items = new ItemRepository(); Dismantle = new DismantleRepository(); QuestItems = new QuestItemRepository(); Interactable = new InteractableRepository(); Enemies = new EnemyRepository(); Vendor = new NPCVendorRepository(); Quests = new QuestRepository(); Skills = new SkillRepository(); StatusEffects = new StatusEffectRepository(); Talents = new TalentRepository(); WorldMap = new WorldMapRepository(); LootTables = new LootTableRepository(); }
public void Handle(QuestClicked message) { var quest = QuestRepository.GetQuestByID(message.QuestID); if (quest == null) { return; } var navItem = NavigationItems.FirstOrDefault(x => x.ViewModelType == typeof(QuestDetailsViewModel)); if (navItem == null) { return; } if (navItem.IsVisible == false) { navItem.IsVisible = true; } navItem.Content = quest.Name; navItem.IsSelected = true; }
public RpgController() { EventRepository = new EventRepository(_context); EventLinkItemRepository = new EventLinkItemRepository(_context); QuestRepository = new QuestRepository(_context); HeroRepository = new HeroRepository(_context); SkillRepository = new SkillRepository(_context); GuildRepository = new GuildRepository(_context); SkillSchoolRepository = new SkillSchoolRepository(_context); TrainingRoomRepository = new TrainingRoomRepository(_context); CharacteristicRepository = new CharacteristicRepository(_context); CharacteristicTypeRepository = new CharacteristicTypeRepository(_context); StateRepository = new StateRepository(_context); StateTypeRepository = new StateTypeRepository(_context); //using (var scope = StaticContainer.Container.BeginLifetimeScope()) //{ // EventRepository = scope.Resolve<IEventRepository>(); // QuestRepository = scope.Resolve<IQuestRepository>(); // HeroRepository = scope.Resolve<IHeroRepository>(); // SkillRepository = scope.Resolve<ISkillRepository>(); //} }
public FlagsController(QuestRepository questRepository) { this._questRepository = questRepository; }
public void TestCanAddSingleItem() { ISessionFactory fac = RomViewContainer.Container.GetInstance <ISessionFactory>(); ISession session = fac.OpenSession(); ITransaction tx = session.BeginTransaction(); CallSessionContext.Bind(session); try { IRepository <QuestDefinition> rep = RomViewContainer.Container.GetInstance <IRepository <QuestDefinition> >(); IQuestRepository repository = new QuestRepository(rep); QuestChain chain = new QuestChain() { Name = "Saving a Marriage" }; IRepository <QuestChain> chainRep = RomViewContainer.Container.GetInstance <IRepository <QuestChain> >(); try { chain = chainRep.SaveOrUpdate(chain); } catch { } QuestDefinition def = new QuestDefinition() { RomId = 423924, Name = "Act First and Report Later", MinLevel = 25, Level = 27, StarterId = 117396, EnderId = 117396, Gold = 1515, XP = 17301, TP = 1730, RewardCategory = RewardCategory.Armor, RewardSubCategory = RewardSubCategory.Head, ChainIndex = 4, QuestChain = chain }; IRepository <ItemDefinition> idef = RomViewContainer.Container.GetInstance <IRepository <ItemDefinition> >(); ItemRepository irep = new ItemRepository(idef); ItemDefinition item = irep.GetByRomId(228250); item.ItemType = "armor"; item.ItemSubType = "cloth"; item.ItemSubSubType = "head"; item.Value = 196; irep.UpdateItem(item); QuestReward reward = new QuestReward() { Item = item, RewardIndex = 1, RewardType = "Cloth", Quest = def }; def.Rewards.Add(reward); item = irep.GetByRomId(228251); item.ItemType = "armor"; item.ItemSubType = "leather"; item.ItemSubSubType = "head"; item.Value = 261; irep.UpdateItem(item); reward = new QuestReward() { Item = item, RewardIndex = 2, RewardType = "Leather", Quest = def }; def.Rewards.Add(reward); repository.Add(def); } finally { tx.Rollback(); session.Close(); } }