public uint MoneyValue(Player player) { QuestMoneyRewardRecord money = CliDB.QuestMoneyRewardStorage.LookupByKey(player.GetQuestLevel(this)); if (money != null) { return((uint)(money.Difficulty[RewardMoneyDifficulty] * RewardMoneyMultiplier)); } else { return(0); } }
public uint MoneyValue(uint playerLevel) { uint level = Level == -1 ? playerLevel : (uint)Level; QuestMoneyRewardRecord money = CliDB.QuestMoneyRewardStorage.LookupByKey(level); if (money != null) { return((uint)(money.Money[RewardMoneyDifficulty] * RewardMoneyMultiplier)); } else { return(0); } }