Beispiel #1
0
        public uint MoneyValue(Player player)
        {
            QuestMoneyRewardRecord money = CliDB.QuestMoneyRewardStorage.LookupByKey(player.GetQuestLevel(this));

            if (money != null)
            {
                return((uint)(money.Difficulty[RewardMoneyDifficulty] * RewardMoneyMultiplier));
            }
            else
            {
                return(0);
            }
        }
Beispiel #2
0
        public uint MoneyValue(uint playerLevel)
        {
            uint level = Level == -1 ? playerLevel : (uint)Level;

            QuestMoneyRewardRecord money = CliDB.QuestMoneyRewardStorage.LookupByKey(level);

            if (money != null)
            {
                return((uint)(money.Money[RewardMoneyDifficulty] * RewardMoneyMultiplier));
            }
            else
            {
                return(0);
            }
        }