public void Addition() { QuaternionD a = new QuaternionD(1.0, 2.0, 3.0, 4.0); QuaternionD b = new QuaternionD(2.0, 3.0, 4.0, 5.0); QuaternionD c = QuaternionD.Add(a, b); Assert.AreEqual(new QuaternionD(3.0, 5.0, 7.0, 9.0), c); }
public void QuaternionDAddTest() { QuaternionD a = new QuaternionD(1.0f, 2.0f, 3.0f, 4.0f); QuaternionD b = new QuaternionD(5.0f, 6.0f, 7.0f, 8.0f); QuaternionD expected = new QuaternionD(6.0f, 8.0f, 10.0f, 12.0f); QuaternionD actual; actual = QuaternionD.Add(a, b); Assert.AreEqual(expected, actual); }
public void Add_Static(QuaternionD left, QuaternionD right, QuaternionD expected) { var actual = QuaternionD.Add(left, right); Assert.Equal(expected, actual); }