public void SaveToFile(string path) { if (savedData != null) { return; } using (var memstream = new MemoryStream()) using (var fstream = new FileStream(path, FileMode.Create)) using (var gzipstream = new GZipStream(fstream, CompressionMode.Compress, true)) { var orderedNodes = data.GetLeaves(pow, width, height).OrderBy(p => (p.pos & 0xFFFF)).ThenBy(p => (p.pos >> 16)); QuadtreeLeaves leaves = new QuadtreeLeaves(orderedNodes.ToArray(), width, height); new BinaryFormatter().Serialize(memstream, leaves); byte[] bytes = memstream.ToArray(); gzipstream.Write(bytes, 0, bytes.Length); //Color32[] colors = new Color32[100 * 100]; //for (int i = 0; i < colors.Length; i++) { // colors[i] = new Color32((byte)(UnityEngine.Random.value * 255), (byte)(UnityEngine.Random.value * 255), (byte)(UnityEngine.Random.value * 255), 255); //} //mc = new MyClass(colors, 100, 100); //new BinaryFormatter().Serialize(gzipstream, mc); } }
public void SaveToFile(string path) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Create); QuadtreeLeaves leaves = new QuadtreeLeaves(data.GetLeaves(pow), width, height, pow); formatter.Serialize(stream, leaves); stream.Close(); }