public override void PublishGameObject(PublishMode mode, PublishPlatform platform) { if ( (this.remove == PublishMode.Debug && mode == PublishMode.Debug) || (this.remove == PublishMode.Release && mode == PublishMode.Release) ) DestroyImmediate(this.gameObject); else DestroyImmediate(this); }
public abstract void PublishGameObject(PublishMode mode, PublishPlatform platform);