private void OnTriggerEnter2D(Collider2D coll) { PlayerOneMovement player = coll.GetComponent <PlayerOneMovement>(); Debug.Log(coll.name); if (player != null) { currentHealth -= 1; player.TakeDamage(Damage); } }
private void Start() { playerOneMovement = Resources.FindObjectsOfTypeAll <PlayerOneMovement>()[0]; p1 = GameObject.FindGameObjectWithTag("currentp1"); }