private static void CheckTanksAndLaunch(bool fillTanks) { foreach (PartCrewAssignment crewedPart in KCTGameStates.LaunchedCrew) { foreach (CrewMemberAssignment assign in crewedPart.CrewList) { ProtoCrewMember pcm = assign?.PCM; if (pcm == null) { continue; } ModuleInventoryPart inv = pcm.KerbalInventoryModule; inv.storedParts.Clear(); if (assign.HasJetpack) { AddPartToInventory(JetpackPartName, inv); } if (assign.HasChute) { AddPartToInventory(ChutePartName, inv); } pcm.SaveInventory(pcm.KerbalInventoryModule); } } KCTGameStates.Settings.RandomizeCrew = AssignRandomCrew; KCTGameStates.LaunchedVessel.Launch(fillTanks); GUIStates.ShowShipRoster = false; _crewListWindowPosition.height = 1; }