// Token: 0x06000141 RID: 321 RVA: 0x00009B28 File Offset: 0x00007D28 private void Start() { Debug.Log("------------------"); Debug.Log("Protected Player Prefs Demo"); Debug.Log("------------------"); ProtectedPlayerPrefs.SetInt("My Int Key", 1234); int @int = PlayerPrefs.GetInt("My Int Key_Protected"); Debug.Log("Value saved by Unity: " + @int); int int2 = ProtectedPlayerPrefs.GetInt("My Int Key"); Debug.Log("Real Value: " + int2); ProtectedPlayerPrefs.SetFloat("My Float Key", 1234.56f); float num = (float)PlayerPrefs.GetInt("My Float Key_Protected"); Debug.Log("Value saved by Unity: " + num); float @float = ProtectedPlayerPrefs.GetFloat("My Float Key"); Debug.Log("Real Value: " + @float); ProtectedPlayerPrefs.SetString("My String Key", "Hello World!"); string @string = PlayerPrefs.GetString("My String Key_Protected"); Debug.Log("Value saved by Unity: " + @string); string string2 = ProtectedPlayerPrefs.GetString("My String Key"); Debug.Log("Real Value: " + string2); }
public void LoadData() { Debug.LogError("Loading player data"); string stringValue = ProtectedPlayerPrefs.GetString(key); // Debug.LogError("stringValue = " + stringValue); if (!string.IsNullOrEmpty(stringValue)) { PlayerData = stringValue.FromJson <PlayerData>(); // Debug.LogError("Player Data Loaded = " + PlayerData.ToJson()); } else { SaveData(); } }