Beispiel #1
0
    // Token: 0x06000141 RID: 321 RVA: 0x00009B28 File Offset: 0x00007D28
    private void Start()
    {
        Debug.Log("------------------");
        Debug.Log("Protected Player Prefs Demo");
        Debug.Log("------------------");
        ProtectedPlayerPrefs.SetInt("My Int Key", 1234);
        int @int = PlayerPrefs.GetInt("My Int Key_Protected");

        Debug.Log("Value saved by Unity: " + @int);
        int int2 = ProtectedPlayerPrefs.GetInt("My Int Key");

        Debug.Log("Real Value: " + int2);
        ProtectedPlayerPrefs.SetFloat("My Float Key", 1234.56f);
        float num = (float)PlayerPrefs.GetInt("My Float Key_Protected");

        Debug.Log("Value saved by Unity: " + num);
        float @float = ProtectedPlayerPrefs.GetFloat("My Float Key");

        Debug.Log("Real Value: " + @float);
        ProtectedPlayerPrefs.SetString("My String Key", "Hello World!");
        string @string = PlayerPrefs.GetString("My String Key_Protected");

        Debug.Log("Value saved by Unity: " + @string);
        string string2 = ProtectedPlayerPrefs.GetString("My String Key");

        Debug.Log("Real Value: " + string2);
    }
Beispiel #2
0
    public void LoadData()
    {
        Debug.LogError("Loading player data");
        string stringValue = ProtectedPlayerPrefs.GetString(key);

        //   Debug.LogError("stringValue = " + stringValue);
        if (!string.IsNullOrEmpty(stringValue))
        {
            PlayerData = stringValue.FromJson <PlayerData>();
            // Debug.LogError("Player Data Loaded = " + PlayerData.ToJson());
        }
        else
        {
            SaveData();
        }
    }