public static ArkDinoEntry Convert(UAssetFileBlueprint f, UAssetCacheBlock cache, Dictionary <string, PropertyReader> dinoEntries) { //Open reader PropertyReader reader = new PropertyReader(f.GetFullProperties(cache)); //Get the dino settings UAssetFileBlueprint settingsFileAdult = ArkDinoFood.GetAdultFile(f, cache); UAssetFileBlueprint settingsFileBaby = ArkDinoFood.GetBabyFile(f, cache); //Get time int time = (int)Math.Round((DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds); //Get status component UAssetFileBlueprint statusComponent = ArkDinoEntryStatus.GetFile(f, cache); PropertyReader statusReader = new PropertyReader(statusComponent.GetFullProperties(cache)); //Use name tag to find entry string tag = reader.GetPropertyStringOrName("DinoNameTag"); if (!dinoEntries.ContainsKey(tag)) { throw new Exception($"Could not find dino entry for '{f.classname}' (tag '{tag}')"); } PropertyReader entry = dinoEntries[tag]; //Now, load the material used for the dino image UAssetFileMaterial entryMaterial = entry.GetProperty <ObjectProperty>("DinoMaterial").GetReferencedFileMaterial(); UAssetFileMaterial.TextureParameterValue entryMaterialTexture = entryMaterial.textureParameters[0]; ClassnamePathnamePair entryTexture = entryMaterialTexture.prop.GetReferencedFile(); //Read ArkDinoEntry e = new ArkDinoEntry { screen_name = reader.GetPropertyString("DescriptiveName", null), colorizationIntensity = reader.GetPropertyFloat("ColorizationIntensity", 1), babyGestationSpeed = reader.GetPropertyFloat("BabyGestationSpeed", -1), extraBabyGestationSpeedMultiplier = reader.GetPropertyFloat("ExtraBabyGestationSpeedMultiplier", -1), babyAgeSpeed = reader.GetPropertyFloat("BabyAgeSpeed", null), extraBabyAgeMultiplier = reader.GetPropertyFloat("ExtraBabyAgeSpeedMultiplier", -1), useBabyGestation = reader.GetPropertyBool("bUseBabyGestation", false), statusComponent = ArkDinoEntryStatus.Convert(statusComponent, statusReader), adultFoods = ArkDinoFood.Convert(settingsFileAdult, cache), childFoods = ArkDinoFood.Convert(settingsFileBaby, cache), classname = f.classname, blueprintPath = "N/A", captureTime = time, icon = ImageTool.QueueImage(entryTexture, ImageTool.ImageModifications.None), icon_white = ImageTool.QueueImage(entryTexture, ImageTool.ImageModifications.White) }; //Finally, read stats ArkStatsRipper.DoRipStats(statusReader, e); return(e); }
/// <summary> /// Extracts data and returns the package /// </summary> public Stream Run(UAssetCacheBlock cache, out string hash) { //Get pathnames that match this List <ArkAsset>[] files = DiscoveryService.DiscoverFiles(installation, this); //Load mod info if this is a mod. TODO //Load Primal Data for mod string primalDataPathname = "/Game/PrimalEarth/CoreBlueprints/PrimalGameData_BP"; ArkAsset primalDataNs = ArkAsset.GetAssetFromGame(primalDataPathname, installation); UAssetFileBlueprint primalData = UAssetFileBlueprint.OpenFile(primalDataNs.filename, false, primalDataNs.name, this.installation.contentFolder); PropertyReader primalDataReader = new PropertyReader(primalData.GetFullProperties(cache)); //Load all dino entries var dinoEntriesArray = primalDataReader.GetProperty <ArrayProperty>("DinoEntries"); Dictionary <string, PropertyReader> dinoEntries = new Dictionary <string, PropertyReader>(); //Dino entries mapped by tag name foreach (var i in dinoEntriesArray.props) { var ii = ((ObjectProperty)i).GetReferencedFileBlueprint(); var iir = new PropertyReader(ii.GetFullProperties(cache)); string tag = iir.GetPropertyStringOrName("DinoNameTag"); if (!dinoEntries.ContainsKey(tag)) { dinoEntries.Add(tag, iir); } else { dinoEntries[tag] = iir; } } //Import dinos var dinos = DinoExtractorService.ExtractDinos(cache, files[(int)ArkAssetType.Dino], patch, primalDataReader, dinoEntries); //Import items var items = ItemExtractorService.ExtractItems(cache, files[(int)ArkAssetType.InventoryItem], patch); Log.WriteSuccess("Export-Package-Run", $"Package {name}: Processed {dinos.Count} dinos, {items.Count} items"); //Return the package return(CompilePackage(new Dictionary <string, object> { { "items.bson", items }, { "dinos.bson", dinos } }, out hash)); }
public static DinosaurEntry Convert(UAssetFileBlueprint f, UAssetCacheBlock cache, DeltaExportPatch patch, PropertyReader primalDataReader, Dictionary <string, PropertyReader> dinoEntries) { //Open reader PropertyReader reader = new PropertyReader(f.GetFullProperties(cache)); //Get the dino settings UAssetFileBlueprint settingsFileAdult = ArkDinoFoodConverter.GetAdultFile(f, cache); UAssetFileBlueprint settingsFileBaby = ArkDinoFoodConverter.GetBabyFile(f, cache); //Get status component UAssetFileBlueprint statusComponent = ArkDinoEntryStatusConverter.GetFile(f, cache); PropertyReader statusReader = new PropertyReader(statusComponent.GetFullProperties(cache)); //Use name tag to find entry string tag = reader.GetPropertyStringOrName("DinoNameTag"); PropertyReader entry = dinoEntries[tag]; //Now, load the material used for the dino image UAssetFileMaterial entryMaterial = entry.GetProperty <ObjectProperty>("DinoMaterial").GetReferencedFileMaterial(); UAssetFileMaterial.TextureParameterValue entryMaterialTexture = entryMaterial.textureParameters[0]; ClassnamePathnamePair entryTexture = entryMaterialTexture.prop.GetReferencedFile(); //Read DinosaurEntry e = new DinosaurEntry { screen_name = reader.GetPropertyString("DescriptiveName", null), colorizationIntensity = reader.GetPropertyFloat("ColorizationIntensity", 1), babyGestationSpeed = reader.GetPropertyFloat("BabyGestationSpeed", -1), extraBabyGestationSpeedMultiplier = reader.GetPropertyFloat("ExtraBabyGestationSpeedMultiplier", -1), babyAgeSpeed = reader.GetPropertyFloat("BabyAgeSpeed", null), extraBabyAgeMultiplier = reader.GetPropertyFloat("ExtraBabyAgeSpeedMultiplier", -1), useBabyGestation = reader.GetPropertyBool("bUseBabyGestation", false), statusComponent = ArkDinoEntryStatusConverter.Convert(statusComponent, statusReader), adultFoods = ArkDinoFoodConverter.Convert(settingsFileAdult, cache), childFoods = ArkDinoFoodConverter.Convert(settingsFileBaby, cache), classname = DeltaDataExtractor.Program.TrimArkClassname(f.classname), icon = ImageTool.QueueImage(entryTexture, ImageTool.ImageModifications.None, patch), }; //Finally, read stats ArkStatsRipper.DoRipStats(statusReader, e); return(e); }
public static void ImportDinos(UAssetCacheBlock cache, Dictionary <string, string> map, List <string> readErrors) { //Open PrimalGameData Console.WriteLine("Opening PrimalGameData..."); UAssetFileBlueprint primalGameData = UAssetFileBlueprint.OpenFile(Program.GAME_ROOT_PATH + @"PrimalEarth\CoreBlueprints\PrimalGameData_BP.uasset", false, "PrimalGameData_BP", Program.GAME_ROOT_PATH); PropertyReader primalGameDataReader = new PropertyReader(primalGameData.GetFullProperties(cache)); Console.WriteLine("PrimalGameData opened."); //Now, open all dino entries Console.WriteLine("Opening dino entries..."); Dictionary <string, PropertyReader> dinoEntries = new Dictionary <string, PropertyReader>(); ArrayProperty entriesArray = primalGameDataReader.GetProperty <ArrayProperty>("DinoEntries"); int entriesCount = 0; foreach (var en in entriesArray.props) { //Open UAssetFileBlueprint bp = ((ObjectProperty)en).GetReferencedFileBlueprint(); PropertyReader bpReader = new PropertyReader(bp.GetFullProperties(cache)); string name = bpReader.GetPropertyStringOrName("DinoNameTag"); if (dinoEntries.ContainsKey(name)) { dinoEntries.Remove(name); } dinoEntries.Add(name, bpReader); entriesCount++; } Console.WriteLine($"Finished opening dino entries. Found {entriesCount} entries."); //Now, open binder ClassListBinder binder = ClassListBinder.OpenBinder("classes.json"); //Find base dino ClassListEntry dinoBase = binder.ClassData.SearchForClass("Dino_Character_BP"); if (dinoBase == null) { throw new Exception("Failed to find dino base class."); } //Get children List <ClassListEntry> dinoClasses = dinoBase.GetAllChildren(); Console.WriteLine($"Found {dinoClasses.Count} dino classes to import."); //Loop classes and start reading List <ArkDinoEntry> dinos = new List <ArkDinoEntry>(); foreach (ClassListEntry e in dinoClasses) { try { //Find this dino file in the map if (!map.ContainsKey(e.Name)) { throw new Exception($"Failed to find dino {e.Name} in uasset map."); } string pathname = map[e.Name]; //Now, open the UASSET file UAssetFileBlueprint f = UAssetFileBlueprint.OpenFile(pathname, false, e.Name, Program.GAME_ROOT_PATH); //Create a dino entry ArkDinoEntry entry = ArkDinoEntry.Convert(f, cache, dinoEntries); dinos.Add(entry); } catch (Exception ex) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine($"Failed to import dino {e.Name} with error {ex.Message}!"); readErrors.Add($"Failed to import dino {e.Name} with error {ex.Message}{ex.StackTrace}!"); Console.ForegroundColor = ConsoleColor.White; } } //Now, save Console.WriteLine($"Finished reading {dinos.Count}/{dinoClasses.Count} dinos. Saving now..."); File.WriteAllText(Program.GetOutputDir() + "dinos.json", JsonConvert.SerializeObject(dinos, Formatting.Indented)); Console.WriteLine("Done importing dinos."); }