コード例 #1
0
ファイル: Sprite.cs プロジェクト: hgabor/kfirpgcreator
 protected void Load_FillInDetails(PropertyReader r, Game game)
 {
     this.x = r.GetInt("x");
     this.y = r.GetInt("y");
     this.layer = r.GetInt("layer");
     this.corrX = r.GetInt("corrX");
     this.corrY = r.GetInt("corrY");
     string scriptText = r.GetString("action");
     if (scriptText != "") {
         this.action = game.vm.LoadResumableScript(scriptText);
         this.action.Owner = this;
     }
     scriptText = r.GetString("movement");
     if (scriptText != "") {
         this.movementAI = new ScriptedMovementAI(scriptText, game);
     }
     scriptText = r.GetString("collide");
     if (scriptText != "") {
         this.Collide = game.vm.LoadResumableScript(scriptText);
         this.Collide.Owner = this;
     }
     Turn((Dir)Enum.Parse(typeof(Dir), r.GetString("facing")));
     this.moving = (Dir)Enum.Parse(typeof(Dir), r.GetString("moving"));
 }