public void ConstructObject(PropInfo sourceProp, int id, Texture2D customTex = null) { this._baseProp = sourceProp; this.id = id; this.basePrefabName = sourceProp.name; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); this.baseInfoType = "PROP"; this.renderDistance = ProceduralObjectsMod.PropRenderDistance.value; // this.flipFaces = false; this.tilingFactor = 8; m_position = ToolsModifierControl.cameraController.m_currentPosition; m_rotation = Quaternion.identity; // Mesh mesh = sourceProp.m_mesh.InstantiateMesh(); // meshStatus = 1; m_mesh = sourceProp.m_mesh.InstantiateMesh(); allVertices = sourceProp.m_mesh.vertices; m_material = GameObject.Instantiate(sourceProp.m_material); if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_material.ApplyPloppableColor(); } m_visibility = ProceduralObjectVisibility.Always; historyEditionBuffer = new HistoryBuffer(this); if (customTex != null) { m_material.mainTexture = customTex as Texture; customTexture = customTex; disableRecalculation = false; } }
public void ConstructObject(PropInfo sourceProp, int id, Texture customTex = null, bool skipDecalShrink = false) { this._baseProp = sourceProp; this.id = id; this.basePrefabName = sourceProp.name; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); this.baseInfoType = "PROP"; // this.flipFaces = false; this.tilingFactor = 8; m_position = ToolsModifierControl.cameraController.m_currentPosition; m_rotation = Quaternion.identity; // Mesh mesh = sourceProp.m_mesh.InstantiateMesh(); // meshStatus = 1; m_material = GameObject.Instantiate(sourceProp.m_material); if (sourceProp.m_isDecal && ProceduralObjectsMod.AutoResizeDecals.value && !skipDecalShrink) { m_mesh = sourceProp.m_mesh.InstantiateMesh(); m_mesh.SetVertices(m_mesh.vertices.ResizeDecal()); vertices = Vertex.CreateVertexList(this); meshStatus = 2; } else { m_mesh = sourceProp.m_mesh; vertices = Vertex.CreateVertexList(sourceProp); meshStatus = 1; RecalculateBoundsNormalsExtras(1); } this.renderDistance = RenderOptions.instance.CalculateRenderDistance(this, true); m_visibility = ProceduralObjectVisibility.Always; historyEditionBuffer = new HistoryBuffer(this); normalsRecalcMode = NormalsRecalculation.None; if (_baseProp.m_useColorVariations && ProceduralObjectsMod.UseColorVariation.value) { m_color = _baseProp.GetColor(ref Singleton <SimulationManager> .instance.m_randomizer); m_material.color = m_color; } else { if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_color = m_material.ApplyPloppableColor(); } else { m_color = Color.white; } } if (customTex != null) { m_material.mainTexture = customTex as Texture; customTexture = customTex; disableRecalculation = false; } m_modules = new List <POModule>(); }
public ProceduralObject(CacheProceduralObject sourceCacheObj, int id, Vector3 position, LayerManager layerManager) { if (sourceCacheObj.baseInfoType == "PROP") { PropInfo sourceProp = sourceCacheObj._baseProp; if (sourceCacheObj._baseProp == null) { sourceProp = Resources.FindObjectsOfTypeAll <PropInfo>().FirstOrDefault(info => info.name == sourceCacheObj.basePrefabName); } this._baseProp = sourceProp; this.id = id; this.basePrefabName = sourceCacheObj.basePrefabName; this.baseInfoType = "PROP"; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); m_material = GameObject.Instantiate(sourceProp.m_material); if (sourceCacheObj.meshStatus == 2) { m_mesh = sourceProp.m_mesh.InstantiateMesh(); m_mesh.SetVertices(new List <Vector3>(sourceCacheObj.allVertices)); vertices = Vertex.CreateVertexList(this); meshStatus = 2; } else { meshStatus = 1; m_mesh = sourceProp.m_mesh; vertices = Vertex.CreateVertexList(sourceProp); } if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_color = m_material.ApplyPloppableColor(); } } else if (sourceCacheObj.baseInfoType == "BUILDING")// building { BuildingInfo sourceBuilding = sourceCacheObj._baseBuilding; if (sourceCacheObj._baseBuilding == null) { sourceBuilding = Resources.FindObjectsOfTypeAll <BuildingInfo>().FirstOrDefault(info => info.name == sourceCacheObj.basePrefabName); } this._baseBuilding = sourceBuilding; this.id = id; this.basePrefabName = sourceCacheObj.basePrefabName; this.baseInfoType = "BUILDING"; this.isPloppableAsphalt = false; m_material = GameObject.Instantiate(sourceBuilding.m_material); m_mesh = sourceBuilding.m_mesh.InstantiateMesh(); meshStatus = 2; m_mesh.SetVertices(new List <Vector3>(sourceCacheObj.allVertices)); vertices = Vertex.CreateVertexList(this); m_mesh.colors = new Color[] { }; m_mesh.colors32 = new Color32[] { }; } if (sourceCacheObj.customTexture != null) { m_material.mainTexture = sourceCacheObj.customTexture as Texture; customTexture = sourceCacheObj.customTexture; } m_visibility = sourceCacheObj.visibility; historyEditionBuffer = new HistoryBuffer(this); if (sourceCacheObj.textParam != null) { m_textParameters = TextParameters.Clone(sourceCacheObj.textParam, false); // m_textParameters.SetFonts(); var originalTex = new Texture2D(m_material.mainTexture.width, m_material.mainTexture.height, TextureFormat.RGBA32, false); originalTex.SetPixels(((Texture2D)m_material.mainTexture).GetPixels()); originalTex.Apply(); m_material.mainTexture = m_textParameters.ApplyParameters(originalTex); } else { m_textParameters = null; } if (sourceCacheObj.layer != null) { if (layerManager.m_layers.Contains(sourceCacheObj.layer)) { layer = sourceCacheObj.layer; } } m_color = sourceCacheObj.m_color; m_material.color = m_color; this.flipFaces = sourceCacheObj.flipFaces; this.disableCastShadows = sourceCacheObj.disableCastShadows; if (this.flipFaces) { VertexUtils.flipFaces(this); } renderDistance = sourceCacheObj.renderDistance; renderDistLocked = sourceCacheObj.renderDistLocked; MaterialOptions.FixDecalRenderDist(this); m_position = position; m_rotation = sourceCacheObj.m_rotation; disableRecalculation = sourceCacheObj.disableRecalculation; normalsRecalcMode = sourceCacheObj.normalsRecalculation; this.tilingFactor = sourceCacheObj.tilingFactor; if (sourceCacheObj.modules != null) { m_modules = new List <POModule>(); foreach (var m in sourceCacheObj.modules) { POModule clone; try { clone = m.Clone(); } catch (Exception e) { Debug.LogError("[ProceduralObjects] Error inside module Clone() method!\n" + e); continue; } ModuleManager.instance.modules.Add(clone); if (clone.enabled) { ModuleManager.instance.enabledModules.Add(clone); } clone.parentObject = this; try { clone.OnModuleCreated(ProceduralObjectsLogic.instance); } catch (Exception e) { Debug.LogError("[ProceduralObjects] Error inside module OnModuleCreated() method!\n" + e); } m_modules.Add(clone); } } }
public ProceduralObject(ProceduralObjectContainer container, LayerManager layerManager, PropInfo[] props, BuildingInfo[] buildings) { if (container.objectType == "PROP") { PropInfo sourceProp = props.FirstOrDefault(info => info.name == container.basePrefabName); this._baseProp = sourceProp; this.id = container.id; this.basePrefabName = container.basePrefabName; this.baseInfoType = "PROP"; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); m_position = container.position.ToVector3(); m_rotation = container.rotation.ToQuaternion(); m_material = GameObject.Instantiate(sourceProp.m_material); // overkil ?? if (container.meshStatus == 0 && container.vertices != null) { // CHECK FOR MESH REPETITION if (ProceduralUtils.CheckMeshEquivalence(container.vertices, sourceProp.m_mesh.vertices)) { meshStatus = 1; m_mesh = sourceProp.m_mesh; vertices = Vertex.CreateVertexList(sourceProp); } else { meshStatus = 2; m_mesh = sourceProp.m_mesh.InstantiateMesh(); var vert = SerializableVector3.ToStandardVector3Array(container.vertices); if (container.scale != 0) { for (int i = 0; i < vert.Count(); i++) { vert[i] = new Vector3(vert[i].x * container.scale, vert[i].y * container.scale, vert[i].z * container.scale); } } m_mesh.SetVertices(new List <Vector3>(vert)); vertices = Vertex.CreateVertexList(this); } } else if (container.meshStatus == 1) { meshStatus = 1; m_mesh = sourceProp.m_mesh; vertices = Vertex.CreateVertexList(sourceProp); } else // meshstatus2 { meshStatus = 2; m_mesh = sourceProp.m_mesh.InstantiateMesh(); if (container.serializedMeshData != null) { container.serializedMeshData.ApplyDataToObject(this); } else if (container.vertices != null) { var vert = SerializableVector3.ToStandardVector3Array(container.vertices); if (container.scale != 0) { for (int i = 0; i < vert.Count(); i++) { vert[i] = new Vector3(vert[i].x * container.scale, vert[i].y * container.scale, vert[i].z * container.scale); } } m_mesh.SetVertices(new List <Vector3>(vert)); } else { throw new Exception("[ProceduralObjects] Loading failure : Missing mesh data !"); } vertices = Vertex.CreateVertexList(this); } if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_color = m_material.ApplyPloppableColor(); } if (container.hasCustomTexture && TextureManager.instance != null) { var customTex = TextureManager.instance.FindTexture(container.customTextureName); m_material.mainTexture = customTex as Texture; customTexture = customTex; } } else if (container.objectType == "BUILDING")// building { BuildingInfo sourceProp = buildings.FirstOrDefault(info => info.name == container.basePrefabName); this._baseBuilding = sourceProp; this.id = container.id; this.basePrefabName = container.basePrefabName; this.baseInfoType = "BUILDING"; this.isPloppableAsphalt = false; m_position = container.position.ToVector3(); m_rotation = container.rotation.ToQuaternion(); meshStatus = 2; m_material = GameObject.Instantiate(sourceProp.m_material); // overkill ?? m_mesh = sourceProp.m_mesh.InstantiateMesh(); if (container.serializedMeshData != null) { container.serializedMeshData.ApplyDataToObject(this); } else if (container.vertices != null) { var vert = SerializableVector3.ToStandardVector3Array(container.vertices); if (container.scale != 0) { for (int i = 0; i < vert.Count(); i++) { vert[i] = new Vector3(vert[i].x * container.scale, vert[i].y * container.scale, vert[i].z * container.scale); } } m_mesh.SetVertices(new List <Vector3>(vert)); } else { throw new Exception("[ProceduralObjects] Loading failure : Missing mesh data !"); } vertices = Vertex.CreateVertexList(this); m_mesh.colors = new Color[] { }; m_mesh.colors32 = new Color32[] { }; if (container.hasCustomTexture && TextureManager.instance != null) { var customTex = TextureManager.instance.FindTexture(container.customTextureName); m_material.mainTexture = customTex as Texture; customTexture = customTex; } } m_visibility = container.visibility; renderDistance = container.renderDistance; MaterialOptions.FixDecalRenderDist(this); renderDistLocked = container.renderDistLocked; if (container.textParam != null) { m_textParameters = TextParameters.Clone(container.textParam, true); for (int i = 0; i < m_textParameters.Count(); i++) { if (m_textParameters[i].m_fontColor == null) { if (m_textParameters[i].serializableColor != null) { m_textParameters[i].m_fontColor = m_textParameters[i].serializableColor.ToColor(); } else { m_textParameters[i].m_fontColor = Color.white; } } } // m_textParameters.SetFonts(); var originalTex = new Texture2D(m_material.mainTexture.width, m_material.mainTexture.height, TextureFormat.RGBA32, false); originalTex.SetPixels(((Texture2D)m_material.mainTexture).GetPixels()); originalTex.Apply(); m_material.mainTexture = m_textParameters.ApplyParameters(originalTex) as Texture; } else { m_textParameters = null; } if (container.belongsToGroup) { if (container.groupRootId == -1) { isRootOfGroup = true; _groupRootIdData = -1; } else { _groupRootIdData = container.groupRootId; isRootOfGroup = false; } } else { _groupRootIdData = -2; group = null; isRootOfGroup = false; } disableRecalculation = container.disableRecalculation; this.normalsRecalcMode = container.normalsRecalculation; this.flipFaces = container.flipFaces; this.disableCastShadows = container.disableCastShadows; if (this.flipFaces) { VertexUtils.flipFaces(this); } historyEditionBuffer = new HistoryBuffer(this); if (container.color == null) { if (!(m_mesh.name == "ploppableasphalt-prop" || m_mesh.name == "ploppableasphalt-decal")) { m_color = Color.white; } } else { m_color = container.color; m_material.color = m_color; } if (container.layerId != 0) { if (layerManager.m_layers.Any(l => l.m_id == container.layerId)) { layer = layerManager.m_layers.Single(l => l.m_id == container.layerId); } else { Debug.LogError("[ProceduralObjects] Layer of an object not found !"); } } else { layer = null; } if (container.tilingFactor == 0) { this.tilingFactor = 8; } else { this.tilingFactor = container.tilingFactor; } m_modules = ModuleManager.LoadModulesFromData(container.modulesData, true, this); }
public ProceduralObject(CacheProceduralObject sourceCacheObj, int id, Vector3 position) { if (sourceCacheObj.baseInfoType == "PROP") { PropInfo sourceProp = sourceCacheObj._baseProp; if (sourceCacheObj._baseProp == null) { sourceProp = Resources.FindObjectsOfTypeAll <PropInfo>().FirstOrDefault(info => info.name == sourceCacheObj.basePrefabName); } this._baseProp = sourceProp; this.id = id; this.basePrefabName = sourceCacheObj.basePrefabName; this.baseInfoType = "PROP"; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); renderDistance = sourceCacheObj.renderDistance; m_position = position; m_rotation = sourceCacheObj.m_rotation; m_mesh = sourceProp.m_mesh.InstantiateMesh(); allVertices = sourceCacheObj.allVertices; m_mesh.SetVertices(new List <Vector3>(allVertices)); m_material = GameObject.Instantiate(sourceProp.m_material); if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_material.ApplyPloppableColor(); } } else if (sourceCacheObj.baseInfoType == "BUILDING")// building { BuildingInfo sourceBuilding = sourceCacheObj._baseBuilding; if (sourceCacheObj._baseBuilding == null) { sourceBuilding = Resources.FindObjectsOfTypeAll <BuildingInfo>().FirstOrDefault(info => info.name == sourceCacheObj.basePrefabName); } this._baseBuilding = sourceBuilding; this.id = id; this.basePrefabName = sourceCacheObj.basePrefabName; this.baseInfoType = "BUILDING"; this.isPloppableAsphalt = false; renderDistance = sourceCacheObj.renderDistance; m_position = position; m_rotation = sourceCacheObj.m_rotation; m_mesh = sourceBuilding.m_mesh.InstantiateMesh(); allVertices = sourceCacheObj.allVertices; m_mesh.SetVertices(new List <Vector3>(allVertices)); m_mesh.colors = new Color[] { }; m_mesh.colors32 = new Color32[] { }; m_material = GameObject.Instantiate(sourceBuilding.m_material); } if (sourceCacheObj.customTexture != null) { m_material.mainTexture = sourceCacheObj.customTexture as Texture; customTexture = sourceCacheObj.customTexture; } m_visibility = sourceCacheObj.visibility; historyEditionBuffer = new HistoryBuffer(this); if (sourceCacheObj.textParam != null) { m_textParameters = TextParameters.Clone(sourceCacheObj.textParam, false); // m_textParameters.SetFonts(); var originalTex = new Texture2D(m_material.mainTexture.width, m_material.mainTexture.height, TextureFormat.RGBA32, false); originalTex.SetPixels(((Texture2D)m_material.mainTexture).GetPixels()); originalTex.Apply(); m_material.mainTexture = m_textParameters.ApplyParameters(originalTex); } else { m_textParameters = null; } // this.flipFaces = sourceCacheObj.flipFaces; // if (this.flipFaces) // VertexUtils.flipFaces(this); disableRecalculation = sourceCacheObj.disableRecalculation; this.tilingFactor = sourceCacheObj.tilingFactor; }
public ProceduralObject(ProceduralObjectContainer container, List <Texture2D> textures, LayerManager layerManager) { if (container.objectType == "PROP") { PropInfo sourceProp = Resources.FindObjectsOfTypeAll <PropInfo>().FirstOrDefault(info => info.name == container.basePrefabName); this._baseProp = sourceProp; this.id = container.id; this.basePrefabName = container.basePrefabName; this.baseInfoType = "PROP"; this.isPloppableAsphalt = sourceProp.IsPloppableAsphalt(); renderDistance = container.renderDistance; m_position = container.position.ToVector3(); m_rotation = container.rotation.ToQuaternion(); /* * if (container.meshStatus == 0) * { * // CHECK FOR MESH REPETITION * if (ProceduralUtils.CheckMeshEquivalence(container.vertices, sourceProp.m_mesh.vertices)) * { * meshStatus = 1; * m_mesh = sourceProp.m_mesh; * allVertices = sourceProp.m_mesh.vertices; * } * else * { * meshStatus = 2; * m_mesh = sourceProp.m_mesh.InstantiateMesh(); * allVertices = SerializableVector3.ToStandardVector3Array(container.vertices); * if (container.scale != 0) * { * for (int i = 0; i < allVertices.Count(); i++) * { * allVertices[i] = new Vector3(allVertices[i].x * container.scale, allVertices[i].y * container.scale, allVertices[i].z * container.scale); * } * } * m_mesh.SetVertices(new List<Vector3>(allVertices)); * // } * } * else if (container.meshStatus == 1) * { * m_mesh = sourceProp.m_mesh; * allVertices = sourceProp.m_mesh.vertices; * } * else if (container.meshStatus == 2) * { */ m_mesh = sourceProp.m_mesh.InstantiateMesh(); allVertices = SerializableVector3.ToStandardVector3Array(container.vertices); if (container.scale != 0) { for (int i = 0; i < allVertices.Count(); i++) { allVertices[i] = new Vector3(allVertices[i].x * container.scale, allVertices[i].y * container.scale, allVertices[i].z * container.scale); } } m_mesh.SetVertices(new List <Vector3>(allVertices)); // } m_material = GameObject.Instantiate(sourceProp.m_material); // overkil ?? if (sourceProp.m_mesh.name == "ploppableasphalt-prop" || sourceProp.m_mesh.name == "ploppableasphalt-decal") { m_material.ApplyPloppableColor(); } if (container.hasCustomTexture && textures != null) { if (!textures.Any(tex => tex.name == container.customTextureName)) { Debug.LogError("[ProceduralObjects] An object was found with a texture that doesn't exist anymore with the name " + container.customTextureName + ", therefore loading the default object texture"); } else { var customTex = textures.FirstOrDefault(tex => tex.name == container.customTextureName); m_material.mainTexture = customTex as Texture; customTexture = customTex; } } } else if (container.objectType == "BUILDING")// building { BuildingInfo sourceProp = Resources.FindObjectsOfTypeAll <BuildingInfo>().FirstOrDefault(info => info.name == container.basePrefabName); this._baseBuilding = sourceProp; this.id = container.id; this.basePrefabName = container.basePrefabName; this.baseInfoType = "BUILDING"; this.isPloppableAsphalt = false; renderDistance = container.renderDistance; m_position = container.position.ToVector3(); m_rotation = container.rotation.ToQuaternion(); /* * if (container.meshStatus == 0) * { * // CHECK FOR MESH REPETITION * if (ProceduralUtils.CheckMeshEquivalence(container.vertices, sourceProp.m_mesh.vertices)) * { * meshStatus = 1; * m_mesh = sourceProp.m_mesh; * allVertices = sourceProp.m_mesh.vertices; * } * else * { * meshStatus = 2; * m_mesh = sourceProp.m_mesh.InstantiateMesh(); * allVertices = SerializableVector3.ToStandardVector3Array(container.vertices); * if (container.scale != 0) * { * for (int i = 0; i < allVertices.Count(); i++) * { * allVertices[i] = new Vector3(allVertices[i].x * container.scale, allVertices[i].y * container.scale, allVertices[i].z * container.scale); * } * } * m_mesh.SetVertices(new List<Vector3>(allVertices)); * // m_mesh.colors = new Color[] { }; * // m_mesh.colors32 = new Color32[] { };} * // } * } * else if (container.meshStatus == 1) * { * m_mesh = sourceProp.m_mesh; * allVertices = sourceProp.m_mesh.vertices; * } * else if (container.meshStatus == 2) * {*/ m_mesh = sourceProp.m_mesh.InstantiateMesh(); allVertices = SerializableVector3.ToStandardVector3Array(container.vertices); if (container.scale != 0) { for (int i = 0; i < allVertices.Count(); i++) { allVertices[i] = new Vector3(allVertices[i].x * container.scale, allVertices[i].y * container.scale, allVertices[i].z * container.scale); } } m_mesh.SetVertices(new List <Vector3>(allVertices)); m_mesh.colors = new Color[] { }; m_mesh.colors32 = new Color32[] { }; // } m_material = GameObject.Instantiate(sourceProp.m_material); // overkill ?? if (container.hasCustomTexture && textures != null) { if (!textures.Any(tex => tex.name == container.customTextureName)) { Debug.LogError("[ProceduralObjects] An object was found with a texture that doesn't exist anymore at the specified path " + container.hasCustomTexture + ", therefore loading the default object texture"); } else { var customTex = textures.FirstOrDefault(tex => tex.name == container.customTextureName); m_material.mainTexture = customTex as Texture; customTexture = customTex; } } } m_visibility = container.visibility; if (container.textParam != null) { m_textParameters = TextParameters.Clone(container.textParam, true); for (int i = 0; i < m_textParameters.Count(); i++) { if (m_textParameters[i].m_fontColor == null) { if (m_textParameters[i].serializableColor != null) { m_textParameters[i].m_fontColor = m_textParameters[i].serializableColor.ToColor(); } else { m_textParameters[i].m_fontColor = Color.white; } } } // m_textParameters.SetFonts(); var originalTex = new Texture2D(m_material.mainTexture.width, m_material.mainTexture.height, TextureFormat.RGBA32, false); originalTex.SetPixels(((Texture2D)m_material.mainTexture).GetPixels()); originalTex.Apply(); m_material.mainTexture = m_textParameters.ApplyParameters(originalTex) as Texture; } else { m_textParameters = null; } disableRecalculation = container.disableRecalculation; // this.flipFaces = container.flipFaces; // if (this.flipFaces) // VertexUtils.flipFaces(this); historyEditionBuffer = new HistoryBuffer(this); if (container.layerId != 0) { if (layerManager.m_layers.Any(l => l.m_id == container.layerId)) { layer = layerManager.m_layers.Single(l => l.m_id == container.layerId); } else { Debug.LogError("[ProceduralObjects] Layer of an object not found !"); } } else { layer = null; } if (container.tilingFactor == 0) { this.tilingFactor = 8; } else { this.tilingFactor = container.tilingFactor; } }