public static string GenerateGameProject(string dir, string name) { try { return(ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { })); } catch (Exception e) { GD.PushError(e.ToString()); return(string.Empty); } }
public static string GenerateGameProject(string dir, string name, IEnumerable <string> files = null) { try { return(ProjectGenerator.GenGameProject(dir, name, files)); } catch (Exception e) { GD.PushError(e.ToString()); return(string.Empty); } }