public void BulletFX1(int bulletid) { GameObject Bullet = Instantiate(Effects [bulletid], FXSpawner1.transform.position, Quaternion.identity) as GameObject; ProjCollider Bvar = Bullet.GetComponent <ProjCollider> (); Bullet.transform.localScale = new Vector3(controller.x_facing, 1, 1); Bvar.OwnerStrike = controller.Strike; }
public void Start() { if (OwnerStrike == null) { ProjCollider MyRoot = transform.root.GetComponent <ProjCollider> (); OwnerStrike = MyRoot.OwnerStrike; MyOwnerId = MyRoot.OwnerStrike.MyId; } }