public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.Space(5); ProgressionCircle script = (ProgressionCircle)target; GUI.enabled = false; UnityEditor.EditorGUILayout.ObjectField("Image ", script.Image, typeof(Image), true); GUI.enabled = true; }
private void Awake() { circle = Instantiate(circleTemplate, transform, false); circle.transform.localPosition = Vector3.forward * .3f; circle.transform.localScale = Vector3.one; }