public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        GUILayout.Space(5);

        ProgressionCircle script = (ProgressionCircle)target;

        GUI.enabled = false;
        UnityEditor.EditorGUILayout.ObjectField("Image ", script.Image, typeof(Image), true);
        GUI.enabled = true;
    }
Example #2
0
 private void Awake()
 {
     circle = Instantiate(circleTemplate, transform, false);
     circle.transform.localPosition = Vector3.forward * .3f;
     circle.transform.localScale    = Vector3.one;
 }