void Start() { trigger = GetComponent <DialogTrigger>(); //target = GameObject.FindGameObjectWithTag("Player").transform; canvasGroup = GameObject.Find("Interface").GetComponent <CanvasGroup>(); Alert = GameObject.Find("Alert"); audi_source = Player.GetComponent <Player_Movement>().audi; //fail_sound = Player.GetComponent<Player_Movement>().Fail; //success_sound = Player.GetComponent<Player_Movement>().Success; click_sound = Player.GetComponent <Player_Movement>().Click; PC = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>(); }
void Start() { Alert = GameObject.Find("Alert"); Player = GameObject.Find("Player"); PC = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>(); audi_source = Player.GetComponent <Player_Movement>().audi; fail = Player.GetComponent <Player_Movement>().Fail; success = Player.GetComponent <Player_Movement>().Success; IF[3].text = (4).ToString(); Submit = this.gameObject.GetComponent <Button>(); Submit.onClick.AddListener(OnSubmitChecko); }
void Start() { //Object Setup Alert = GameObject.Find("Alert"); Player = GameObject.Find("Player"); PC = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>(); //Sound Setup audi_source = Player.GetComponent <Player_Movement>().audi; fail = Player.GetComponent <Player_Movement>().Fail; success = Player.GetComponent <Player_Movement>().Success; //Event Setup Submit.onClick.AddListener(OnSubmitChecker); }
void Start() { //Object Setup Alert = GameObject.Find("Alert"); Player = GameObject.Find("Player"); PC = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>(); //Sound Setup audi_source = Player.GetComponent <Player_Movement>().audi; fail = Player.GetComponent <Player_Movement>().Fail; success = Player.GetComponent <Player_Movement>().Success; //Event Setup //Submit.onEndEdit.AddListener(val => //{ //});onEndEdit Submit.onEndEdit.AddListener(delegate { OnSubmitChecka(); }); }