Esempio n. 1
0
 void Start()
 {
     trigger = GetComponent <DialogTrigger>();
     //target = GameObject.FindGameObjectWithTag("Player").transform;
     canvasGroup = GameObject.Find("Interface").GetComponent <CanvasGroup>();
     Alert       = GameObject.Find("Alert");
     audi_source = Player.GetComponent <Player_Movement>().audi;
     //fail_sound = Player.GetComponent<Player_Movement>().Fail;
     //success_sound = Player.GetComponent<Player_Movement>().Success;
     click_sound = Player.GetComponent <Player_Movement>().Click;
     PC          = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>();
 }
Esempio n. 2
0
 void Start()
 {
     Alert       = GameObject.Find("Alert");
     Player      = GameObject.Find("Player");
     PC          = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>();
     audi_source = Player.GetComponent <Player_Movement>().audi;
     fail        = Player.GetComponent <Player_Movement>().Fail;
     success     = Player.GetComponent <Player_Movement>().Success;
     IF[3].text  = (4).ToString();
     Submit      = this.gameObject.GetComponent <Button>();
     Submit.onClick.AddListener(OnSubmitChecko);
 }
Esempio n. 3
0
 void Start()
 {
     //Object Setup
     Alert  = GameObject.Find("Alert");
     Player = GameObject.Find("Player");
     PC     = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>();
     //Sound Setup
     audi_source = Player.GetComponent <Player_Movement>().audi;
     fail        = Player.GetComponent <Player_Movement>().Fail;
     success     = Player.GetComponent <Player_Movement>().Success;
     //Event Setup
     Submit.onClick.AddListener(OnSubmitChecker);
 }
Esempio n. 4
0
 void Start()
 {
     //Object Setup
     Alert  = GameObject.Find("Alert");
     Player = GameObject.Find("Player");
     PC     = GameObject.Find("Progress_Obj").GetComponent <Progress_Controller>();
     //Sound Setup
     audi_source = Player.GetComponent <Player_Movement>().audi;
     fail        = Player.GetComponent <Player_Movement>().Fail;
     success     = Player.GetComponent <Player_Movement>().Success;
     //Event Setup
     //Submit.onEndEdit.AddListener(val =>
     //{
     //});onEndEdit
     Submit.onEndEdit.AddListener(delegate { OnSubmitChecka(); });
 }