コード例 #1
0
        //static PhysicsMaterial2D hbMat;
        static void DebugPrintObjectOnHit(Collider2D otherCollider, GameObject gameObject)
        {
            //if(once)
            //{
            //    once = false;
            //    HeroController.instance.superDash.WriteComponentTree( HeroController.instance.gameObject.name +"_Superdash" );
            //}

            //Dev.Where();
            if (otherCollider.gameObject.name != debugRecentHit)
            {
                //Dev.Log( "Hero at " + HeroController.instance.transform.position + " HIT: " + otherCollider.gameObject.name + " at (" + otherCollider.gameObject.transform.position + ")" + " with layer (" + otherCollider.gameObject.layer + ")" );
                debugRecentHit = otherCollider.gameObject.name;
            }

            //TODO: something in here throws a nullref

            if (!HeroController.instance.playerData.equippedCharm_15)
            {
                return;
            }

            Rigidbody2D body = otherCollider.GetComponentInParent <Rigidbody2D>();

            if (body == null)
            {
                return;
            }

            bool isEnemy = body.gameObject.IsGameEnemy();

            if (!isEnemy)
            {
                return;
            }

            TakeDamageFromImpact dmgOnImpact = body.gameObject.GetOrAddComponent <TakeDamageFromImpact>();
            PreventOutOfBounds   poob        = body.gameObject.GetOrAddComponent <PreventOutOfBounds>();
            DamageEnemies        dmgEnemies  = body.gameObject.GetOrAddComponent <DamageEnemies>();

            Vector2 blowDirection = otherCollider.transform.position - HeroController.instance.transform.position;
            //blowDirection.y = 0f;
            float blowPower = 40f;

            dmgOnImpact.blowVelocity = blowDirection.normalized * blowPower;
            dmgEnemies.damageDealt   = (int)blowPower;
        }
コード例 #2
0
        void OnEnable()
        {
            if (isFinished == null)
            {
                isFinished = DefaultIsFinished;
            }

            healthManager = GetComponent <HealthManager>();
            body          = GetComponent <Rigidbody2D>();
            poob          = GetComponent <PreventOutOfBounds>();

            if (poob != null)
            {
                poob.otherLayer = (1 << 8);

                poob.onBoundCollision -= OnBoundsCollision;
                poob.onBoundCollision += OnBoundsCollision;

                poob.onOtherCollision -= OnEnemyCollision;
                poob.onOtherCollision += OnEnemyCollision;
            }
        }