private bool ProcessMultiMediaHello(MsgInformationEx MsgDTO) { var hello = MultiMediaHelloList.FirstOrDefault(p => p.QQNum == MsgDTO.FromQQ); if (hello == null) { return(false); } var key = $"MultiMediaHello-{MsgDTO.FromGroup}-{MsgDTO.FromQQ}"; var response = SCacheService.Get <MultiMediaCache>(key); if (response != null) { return(false); } SendMultiMediaHello(MsgDTO, hello); var model = new MultiMediaCache { QQNum = MsgDTO.FromQQ, RecordID = hello.Name }; SCacheService.Cache(key, model); return(true); }
private bool ProcessHello(MsgInformationEx MsgDTO) { var hello = HelloList.FirstOrDefault(h => h.GroupNum == MsgDTO.FromGroup && h.QQNum == MsgDTO.FromQQ); if (hello == null) { return(false); } var key = $"Hello-{MsgDTO.FromGroup}-{MsgDTO.FromQQ}"; var response = SCacheService.Get <HelloCache>(key); if (response != null) { return(false); } MsgSender.PushMsg(MsgDTO, hello.Content, true); var model = new HelloCache { GroupNum = MsgDTO.FromGroup, LastUpdateTime = DateTime.Now, QQNum = MsgDTO.FromQQ }; SCacheService.Cache(key, model); return(true); }
public bool Reborn(MsgInformationEx MsgDTO, object[] param) { var aimQQ = (long)param[0]; var key = $"AliveState-{MsgDTO.FromGroup}-{aimQQ}"; var cache = SCacheService.Get <AliveStateCache>(key); if (cache == null) { MsgSender.PushMsg(MsgDTO, "该成员不需要复活!", true); return(false); } if (!WaiterSvc.WaitForConfirm_Gold(MsgDTO, 100)) { MsgSender.PushMsg(MsgDTO, "操作取消!"); return(false); } var osPerson = OSPerson_Doremi.GetPerson(MsgDTO.FromQQ); osPerson.Golds -= 100; osPerson.Update(); SCacheService.Cache(key, cache, DateTime.Now); MsgSender.PushMsg(MsgDTO, $"复活成功!你当前剩余金币:{osPerson.Golds}", true); return(true); }
private static void DoSkill(MsgInformationEx MsgDTO, long aimQQ, string key, DateTime rebornTime, string skillName) { var cache = new AliveStateCache { QQNum = aimQQ, GroupNum = MsgDTO.FromGroup, Name = skillName, RebornTime = rebornTime }; SCacheService.Cache(key, cache, rebornTime); MsgSender.PushMsg(MsgDTO, $"成功对 {CodeApi.Code_At(aimQQ)} 使用了 {skillName}!他将于 {rebornTime.ToString(CultureInfo.CurrentCulture)} 后复活!"); }
private static bool SkillCheck(MsgInformationEx MsgDTO, long aimQQ, string key) { if (MsgDTO.FromQQ == aimQQ) { MsgSender.PushMsg(MsgDTO, "你无法对自己使用该能力!", true); return(false); } var cache = SCacheService.Get <AliveStateCache>(key); if (cache == null) { return(true); } MsgSender.PushMsg(MsgDTO, $"他已经死了,你不能对尸体使用该能力!请于 {cache.RebornTime.ToString(CultureInfo.CurrentCulture)} 后再试!", true); return(false); }