public void SetStateToTruePressesPressurePlate() { pressurePlateReplayer.SetState(true); bool stateIsPressed = pressurePlate.IsPressed(); Assert.True(stateIsPressed); }
/// get the actual state of the pressure plate being tracked this frame protected override bool GetState() { return(plate.IsPressed()); }
/// Get the state of the pressure plate public override bool GetState() { return(plate.IsPressed()); }