void InstantiatePressurePlate(Vector2Int position, int colCount, int rowCount) { GameObject pressurePlateGO = Instantiate(pressurePlatePrefab, getWorldPosition(position.x, position.y, rowCount, colCount, -1), pressurePlatePrefab.transform.rotation, contentParent); PressurePlate pressureComponent = pressurePlateGO.GetComponent <PressurePlate>(); pressureComponent.Initialize(position); }