コード例 #1
0
ファイル: MainWindow.xaml.cs プロジェクト: lsfcin/prepose
        private void ShowGesturesFeedback(PreposeGestures.App app)
        {
            foreach (var gesture in app.Gestures)
            {
                var progress = new PreposeGestureRecognizer.Controls.GestureFeedback(gesture);

                foreach (var evt in gestureNamedEvents)
                {
                    if(evt.Item1.CompareTo(gesture.Name) == 0)
                    {
                        progress.TriggeredEvents.SetEvent(evt.Item2);
                    }
                }
                this.GesturesFeedbackPanel.Children.Add(progress);
                this.GesturesFeedbackPanel.Height += progress.Height;
            }
            this.GesturesFeedbackViewer.Visibility = System.Windows.Visibility.Visible;
        }
コード例 #2
0
        private void Reader_FrameArrived(object sender, PreposeGestures.PreposeGesturesFrameArrivedEventArgs e)
        {
            var frame = e.FrameReference.AcquireFrame();

            if (frame != null && frame.results != null)
            {
                this.FOutStatus.AssignFrom(frame.results);
            }
        }
コード例 #3
0
ファイル: Z3KinectConverter.cs プロジェクト: caomw/prepose
        private static void AddZ3JointToVectors3D(
			Z3Body targetBody, 
            IReadOnlyDictionary<Microsoft.Kinect.JointType, Microsoft.Kinect.Joint> baseJoints,
			Dictionary<Microsoft.Kinect.JointType, Vector3D> jointVectors,
			PreposeGestures.JointType jointType)
        {
            var vector3D = new Vector3D(
                             targetBody.Joints[jointType].GetXValue(),
                             targetBody.Joints[jointType].GetYValue(),
                             -targetBody.Joints[jointType].GetZValue());

            //var norm = Z3Math.GetRealValue(targetBody.Norms[jointType]);
            var norm =
                new Vector3D(
                baseJoints[(Microsoft.Kinect.JointType)jointType].Position.X - baseJoints[(Microsoft.Kinect.JointType)JointTypeHelper.GetFather(jointType)].Position.X,
                baseJoints[(Microsoft.Kinect.JointType)jointType].Position.Y - baseJoints[(Microsoft.Kinect.JointType)JointTypeHelper.GetFather(jointType)].Position.Y,
                baseJoints[(Microsoft.Kinect.JointType)jointType].Position.Z - baseJoints[(Microsoft.Kinect.JointType)JointTypeHelper.GetFather(jointType)].Position.Z).Length;

            vector3D = vector3D * norm;

            jointVectors.Add((Microsoft.Kinect.JointType)jointType, vector3D);
        }