/// <summary> /// Gets the mesh. /// </summary> /// <param name="prefab">The prefab.</param> /// <returns> /// The mesh. /// </returns> protected override Mesh GetMainMesh(PrefabInfo prefab) { try { if ((UnityEngine.Object)((BuildingInfo)prefab).m_mesh != (UnityEngine.Object)null) { return(((BuildingInfo)prefab).m_mesh); } if ((UnityEngine.Object)((BuildingInfo)prefab).m_overrideMainMesh != (UnityEngine.Object)null) { return(((BuildingInfo)prefab).m_overrideMainMesh); } MeshFilter filter = prefab.GetComponent <MeshFilter>(); if ((UnityEngine.Object)filter != (UnityEngine.Object)null && (UnityEngine.Object)filter.sharedMesh != (UnityEngine.Object)null) { return(filter.sharedMesh); } return(null); } catch { return(null); } }
/// <summary> /// Gets the texture. /// </summary> /// <param name="prefab">The prefab.</param> /// <param name="material">The material.</param> /// <returns> /// The texture. /// </returns> protected static Texture GetTextureWithFallback(PrefabInfo prefab, Material material) { if ((UnityEngine.Object)material != (UnityEngine.Object)null && (UnityEngine.Object)material.mainTexture != (UnityEngine.Object)null) { return(material.mainTexture); } if ((UnityEngine.Object)prefab == (UnityEngine.Object)null) { return(null); } try { Renderer renderer = prefab.GetComponent <Renderer>(); if ((UnityEngine.Object)renderer != (UnityEngine.Object)null && (UnityEngine.Object)renderer.sharedMaterial != (UnityEngine.Object)null && (UnityEngine.Object)renderer.sharedMaterial.mainTexture != (UnityEngine.Object)null) { return(renderer.sharedMaterial.mainTexture); } return(null); } catch { return(null); } }
/// <summary> /// Gets the texture. /// </summary> /// <param name="prefab">The prefab.</param> /// <returns> /// The texture. /// </returns> protected override Texture GetMainTexture(PrefabInfo prefab) { try { if ((UnityEngine.Object)((BuildingInfo)prefab).m_material != (UnityEngine.Object)null && (UnityEngine.Object)((BuildingInfo)prefab).m_material.mainTexture != (UnityEngine.Object)null) { return(((BuildingInfo)prefab).m_material.mainTexture); } if ((UnityEngine.Object)((BuildingInfo)prefab).m_overrideMainRenderer != (UnityEngine.Object)null && (UnityEngine.Object)((BuildingInfo)prefab).m_overrideMainRenderer.sharedMaterial != (UnityEngine.Object)null && (UnityEngine.Object)((BuildingInfo)prefab).m_overrideMainRenderer.sharedMaterial.mainTexture != (UnityEngine.Object)null) { return(((BuildingInfo)prefab).m_overrideMainRenderer.sharedMaterial.mainTexture); } Renderer renderer = prefab.GetComponent <Renderer>(); if ((UnityEngine.Object)renderer != (UnityEngine.Object)null && (UnityEngine.Object)renderer.sharedMaterial != (UnityEngine.Object)null && (UnityEngine.Object)renderer.sharedMaterial.mainTexture != (UnityEngine.Object)null) { return(renderer.sharedMaterial.mainTexture); } return(null); } catch { return(null); } }
/// <summary> /// Gets the mesh. /// </summary> /// <param name="prefab">The prefab.</param> /// <param name="mesh">The mesh.</param> /// <returns> /// The mesh. /// </returns> protected static Mesh GetMeshWithFallback(PrefabInfo prefab, Mesh mesh) { if ((UnityEngine.Object)mesh != (UnityEngine.Object)null) { return(mesh); } try { MeshFilter filter = prefab.GetComponent <MeshFilter>(); if ((UnityEngine.Object)filter != (UnityEngine.Object)null && (UnityEngine.Object)filter.sharedMesh != (UnityEngine.Object)null) { return(filter.sharedMesh); } return(null); } catch { return(null); } }