コード例 #1
0
    private void setPower(PowerupPongPowerupManager.PowerupType power)
    {
        if (this.power == PowerupPongPowerupManager.PowerupType.None)
        {
            Destroy(gameObject);
        }

        this.power            = power;
        modifier              = powerupManager.getModifier(power);
        duration              = powerupManager.getDuration(power);
        spriteRenderer.sprite = powerupManager.getSprite(power);
    }
コード例 #2
0
    // Client-Side
    private void usePowerup()
    {
        float modifier = powerupManager.getModifier(power);
        int   duration = powerupManager.getDuration(power);

        switch (power)
        {
        case PowerupPongPowerupManager.PowerupType.BallSpeedDown:
            gameManager.ChangeBallSpeed(modifier, duration);
            break;

        case PowerupPongPowerupManager.PowerupType.BallSpeedUp:
            gameManager.ChangeBallSpeed(modifier, duration);
            break;

        case PowerupPongPowerupManager.PowerupType.BallReverse:
            gameManager.ReverseBall();
            break;

        case PowerupPongPowerupManager.PowerupType.PaddleSpeedDown:
            gameManager.ChangePaddleSpeed(modifier, duration, !onLeft);
            break;

        case PowerupPongPowerupManager.PowerupType.PaddleSpeedUp:
            gameManager.ChangePaddleSpeed(modifier, duration, onLeft);
            break;

        case PowerupPongPowerupManager.PowerupType.PaddleExpand:
            gameManager.ChangePaddleScale(modifier, duration, onLeft);
            break;

        case PowerupPongPowerupManager.PowerupType.PaddleShrink:
            gameManager.ChangePaddleScale(modifier, duration, !onLeft);
            break;

        case PowerupPongPowerupManager.PowerupType.WorldReverse:
            gameManager.WorldReverse();
            break;
        }

        if (isBot)
        {
            ClearPowerupOnClient(onLeft);
        }
        SetPowerupToNone();
    }