void Start() { dropTimer = GameManager.manager.dropTimer; for (int i = 0; i < Sides.Length; i++) { Sides[i] = new int[4]; } powerCell = GameObject.Find("PowerCell").GetComponent <PowerCellRotate>(); greenValue = GameObject.Find("TurretActiveTimeGreen").GetComponent <ChargeLevels>(); redValue = GameObject.Find("TurretActiveTimeRed").GetComponent <ChargeLevels>(); blueValue = GameObject.Find("TurretActiveTimeBlue").GetComponent <ChargeLevels>(); LeftCommands = Sides[LeftSide]; RightCommands = Sides[RightSide]; }
void Start() { dropTimer = GameManager.manager.dropTimer; powerCell = GameObject.Find("PowerCell").GetComponent <PowerCellRotate>(); }