void Start() { pourSim = GetComponentInChildren <PourSimulator>(); requestedBaseType = Ingredients.BaseType.NO_BASE; requestedMixerType = Ingredients.MixerType.NO_MIXER; requestedAlcoholPercentage = -1f; }
IEnumerator DepleteDrink(float delay) { yield return(new WaitForSeconds(delay)); PourSimulator pourSimulator = GetComponentInChildren <PourSimulator>(); pourSimulator.Empty(); FindObjectOfType <AudioController>().gulp.Play(); }
public void ShrinkLiquid() { PourSimulator liquid = GetComponentInChildren <PourSimulator>(); liquid.Empty(); }