コード例 #1
0
    /// <summary>
    /// CreateDict: Given the root joint, assigns all of the positions of the joints in the joint's dictionary.
    ///
    /// <param name="rootJoint"> The joint to store the dictioary in. </param>
    /// <param name="defaultDict"> The dictionary to store the PositionStorages in. </param>
    ///
    /// <returns> The newly generated ObjectSpecs object. </returns>
    /// </summary>
    public static void CreateDict(GameObject rootJoint, IDictionary <int, PositionStorage> defaultDict)
    {
        ObjectJoint JointObject = rootJoint.GetComponent <ObjectJoint>();

        foreach (KeyValuePair <int, GameObject> pair in JointObject.ReferenceDict)
        {
            PositionStorage newStorage = new PositionStorage();
            newStorage.Rotation   = pair.Value.GetComponent <ObjectJoint>().AxisRotation;
            newStorage.Velocity   = pair.Value.GetComponent <ObjectJoint>().LocalVelocity;
            defaultDict[pair.Key] = newStorage;
        }
    }
コード例 #2
0
    // Given the root joint, creates a position list to be sent over via protobuf.
    public void CreateList(GameObject rootJoint, List <PositionStorage> defaultList = null, bool isRoot = true)
    {
        List <GameObject> children   = rootJoint.GetComponent <ObjectJoint>().ChildJoints;
        ObjectJoint       thisJoint  = rootJoint.GetComponent <ObjectJoint>();
        PositionStorage   newStorage = new PositionStorage();

        newStorage.Rotation = thisJoint.AxisRotation;

        defaultList.Add(newStorage);

        foreach (GameObject joint in children)
        {
            CreateList(joint, defaultList, false);
        }
    }
コード例 #3
0
 public RFICorrection(IStats playingStyle, int numberOfHandsToStartCorrection)
     : base(numberOfHandsToStartCorrection)
 {
     this.rfi = playingStyle.RFI;
 }