private static void StartSandstorm() { Sandstorm.Happening = true; Sandstorm.TimeLeft = (int)(3600.0 * (8.0 + Main.rand.NextFloat() * 16.0)); SandstormScroll.ChangeSeverityIntentions(); }
public override bool UseItem(Player player) { SandstormScroll.StartSandstorm(); return(true); }