public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize) : this(poseMode, netInputSize, DefaultOutputSize) { }
public static extern IntPtr op_wrapperStructPose_new(PoseMode poseMode, IntPtr netInputSize, IntPtr outputSize, ScaleMode keypointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeypoint, float alphaHeatMap, int defaultPartToRender, byte[] modelFolder, IntPtr heatMapTypes, ScaleMode heatMapScale, bool addPartCandidates, float renderThreshold, int numberPeopleMax, bool maximizePositives, double fpsMax, byte[] protoTxtPath, byte[] caffeModelPath, float upsamplingRatio, bool enableGoogleLogging);
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint, float alphaHeatMap, int defaultPartToRender, string modelFolder, IEnumerable <HeatMapType> heatMapTypes) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, alphaHeatMap, defaultPartToRender, modelFolder, heatMapTypes, ScaleMode.ZeroToOne) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint, float alphaHeatMap, int defaultPartToRender) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, alphaHeatMap, defaultPartToRender, "models/") { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, OpenPose.PoseDefaultAlphaKeyPoint) { }
// Pose parameter configuration (with default value) // Please refer to OpenPose documentation for parameter explanation public static void OPConfigurePose( PoseMode poseMode = PoseMode.Enabled, Vector2Int?netInputSize = null, Vector2Int?outputSize = null, ScaleMode keypointScaleMode = ScaleMode.InputResolution, int gpuNumber = -1, int gpuNumberStart = 0, int scalesNumber = 1, float scaleGap = 0.25f, RenderMode renderMode = RenderMode.Auto, PoseModel poseModel = PoseModel.BODY_25, bool blendOriginalFrame = true, float alphaKeypoint = 0.6f, float alphaHeatMap = 0.7f, int defaultPartToRender = 0, string modelFolder = null, HeatMapType heatMapTypes = HeatMapType.None, ScaleMode heatMapScaleMode = ScaleMode.ZeroToOne, bool addPartCandidates = false, float renderThreshold = 0.05f, int numberPeopleMax = -1, bool maximizePositives = false, double fpsMax = -1.0, string protoTxtPath = "", string caffeModelPath = "", float upsamplingRatio = 0f) { // Other default values Vector2Int _netRes = netInputSize ?? new Vector2Int(-1, 368); Vector2Int _outputRes = outputSize ?? new Vector2Int(-1, -1); modelFolder = modelFolder ?? Environment.CurrentDirectory + "/models/"; Bind._OPConfigurePose( (byte)poseMode, _netRes.x, _netRes.y, // Point _outputRes.x, _outputRes.y, // Point (byte)keypointScaleMode, // ScaleMode gpuNumber, gpuNumberStart, scalesNumber, scaleGap, (byte)renderMode, // RenderMode (byte)poseModel, // PoseModel blendOriginalFrame, alphaKeypoint, alphaHeatMap, defaultPartToRender, modelFolder, Convert.ToBoolean(heatMapTypes & HeatMapType.Parts), Convert.ToBoolean(heatMapTypes & HeatMapType.Background), Convert.ToBoolean(heatMapTypes & HeatMapType.PAFs), // vector<HeatMapType> (byte)heatMapScaleMode, // ScaleMode addPartCandidates, renderThreshold, numberPeopleMax, maximizePositives, fpsMax, protoTxtPath, caffeModelPath, upsamplingRatio ); }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize) : this(poseMode, netInputSize, outputSize, ScaleMode.InputResolution) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale) : this(poseMode, netInputSize, outputSize, keyPointScale, -1) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint, float alphaHeatMap, int defaultPartToRender, string modelFolder, IEnumerable <HeatMapType> heatMapTypes, ScaleMode heatMapScale, bool addPartCandidates, float renderThreshold, int numberPeopleMax, bool maximizePositives, double fpsMax, string prototxtPath, string caffeModelPath, float upsamplingRatio) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, alphaHeatMap, defaultPartToRender, modelFolder, heatMapTypes, heatMapScale, addPartCandidates, renderThreshold, numberPeopleMax, maximizePositives, fpsMax, prototxtPath, caffeModelPath, upsamplingRatio, true) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, 0) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint, float alphaHeatMap, int defaultPartToRender, string modelFolder, IEnumerable <HeatMapType> heatMapTypes, ScaleMode heatMapScale, bool addPartCandidates, float renderThreshold, int numberPeopleMax) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, alphaHeatMap, defaultPartToRender, modelFolder, heatMapTypes, heatMapScale, addPartCandidates, renderThreshold, numberPeopleMax, false) { }
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap) : this(poseMode, netInputSize, outputSize, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, RenderMode.Gpu) { }
private static void writePose(XmlTextWriter writer, Pose pose, Pose basePose, TextureNode root) { if (basePose != pose) // exclude BasePose { PoseMode poseMode = pose.Mode; WriteElement(writer, "Pose", new string[] { "name", "type" }, new string[] { pose.Text, poseMode.ToString() }); if (pose.PoseNodes.Count > 0 && poseMode == PoseMode.Pose) { foreach (PoseNode poseNode in pose.PoseNodes) { PoseNode baseNode = basePose.GetNode(poseNode.Node); // check null ? string[] values = { poseNode.Node.Text, poseNode.Node.GetIndexPath() }; WriteElement(writer, "PoseNode", new string[] { "name", "path" }, values); foreach (string property in poseNode.Properties.Keys) { string[] pValues = new string[] { property, poseNode.Properties[property].ToString() }; WriteElement(writer, "Property", new string[] { "name", "value" }, pValues, true); } writer.WriteEndElement(); } } else { WriteElement(writer, "Equals", new string[] { "Pose" }, new String[] { basePose.Text }, true); } foreach (TreeNode subPose in pose.Nodes) { writePose(writer, subPose as Pose, basePose, root); } writer.WriteEndElement(); } }
public static extern void op_wrapperStructPose_set_poseMode(IntPtr face, PoseMode poseMode);
public WrapperStructPose(PoseMode poseMode, Point <int> netInputSize, Point <int> outputSize, ScaleMode keyPointScale, int gpuNumber, int gpuNumberStart, int scalesNumber, float scaleGap, RenderMode renderMode, PoseModel poseModel, bool blendOriginalFrame, float alphaKeyPoint, float alphaHeatMap, int defaultPartToRender, string modelFolder, IEnumerable <HeatMapType> heatMapTypes, ScaleMode heatMapScale, bool addPartCandidates, float renderThreshold, int numberPeopleMax, bool maximizePositives, double fpsMax, string prototxtPath, string caffeModelPath, float upsamplingRatio, bool enableGoogleLogging) { var modelFolderBytes = Encoding.UTF8.GetBytes(modelFolder ?? ""); var prototxtPathBytes = Encoding.UTF8.GetBytes(prototxtPath ?? ""); var caffeModelPathBytes = Encoding.UTF8.GetBytes(caffeModelPath ?? ""); using (var nativeNetInputSize = netInputSize.ToNative()) using (var nativeOutputSize = outputSize.ToNative()) using (var vector = new StdVector <HeatMapType>(heatMapTypes ?? new HeatMapType[0])) this.NativePtr = NativeMethods.op_wrapperStructPose_new(poseMode, nativeNetInputSize.NativePtr, nativeOutputSize.NativePtr, keyPointScale, gpuNumber, gpuNumberStart, scalesNumber, scaleGap, renderMode, poseModel, blendOriginalFrame, alphaKeyPoint, alphaHeatMap, defaultPartToRender, modelFolderBytes, vector.NativePtr, heatMapScale, addPartCandidates, renderThreshold, numberPeopleMax, maximizePositives, fpsMax, prototxtPathBytes, caffeModelPathBytes, upsamplingRatio, enableGoogleLogging); }
public WrapperStructPose(PoseMode poseMode) : this(poseMode, DefaultNetInputSize) { }