// Use this for initialization void Start() { currType = PortalControl.PortalTypeEnum.basic_info; }
public void ShowBear(PortalControl.PortalTypeEnum type) { switch (type) { case PortalControl.PortalTypeEnum.x_ray: x_ray.material.color = Color.cyan; basic_info.material.color = myColor; artist.material.color = myColor; time_period.material.color = myColor; basic_bear.SetActive(false); time_bear.SetActive(false); artist_bear.SetActive(false); x_ray_bear.SetActive(true); PortalPlayerControl.currType = type; break; case PortalControl.PortalTypeEnum.basic_info: basic_info.material.color = Color.cyan; artist.material.color = myColor; time_period.material.color = myColor; x_ray.material.color = myColor; x_ray_bear.SetActive(false); time_bear.SetActive(false); basic_bear.SetActive(true); artist_bear.SetActive(false); PortalPlayerControl.currType = type; break; case PortalControl.PortalTypeEnum.artist: artist.material.color = Color.cyan; time_period.material.color = myColor; x_ray.material.color = myColor; basic_info.material.color = myColor; basic_bear.SetActive(false); x_ray_bear.SetActive(false); artist_bear.SetActive(true); time_bear.SetActive(false); PortalPlayerControl.currType = type; break; case PortalControl.PortalTypeEnum.time_period: time_period.material.color = Color.cyan; basic_info.material.color = myColor; artist.material.color = myColor; x_ray.material.color = myColor; basic_bear.SetActive(false); x_ray_bear.SetActive(false); artist_bear.SetActive(false); time_bear.SetActive(true); PortalPlayerControl.currType = type; break; } }