// Use this for initialization
 void Start()
 {
     currType = PortalControl.PortalTypeEnum.basic_info;
 }
    public void ShowBear(PortalControl.PortalTypeEnum type)
    {
        switch (type)
        {
        case PortalControl.PortalTypeEnum.x_ray:
            x_ray.material.color       = Color.cyan;
            basic_info.material.color  = myColor;
            artist.material.color      = myColor;
            time_period.material.color = myColor;

            basic_bear.SetActive(false);
            time_bear.SetActive(false);
            artist_bear.SetActive(false);
            x_ray_bear.SetActive(true);

            PortalPlayerControl.currType = type;

            break;

        case PortalControl.PortalTypeEnum.basic_info:
            basic_info.material.color  = Color.cyan;
            artist.material.color      = myColor;
            time_period.material.color = myColor;
            x_ray.material.color       = myColor;

            x_ray_bear.SetActive(false);
            time_bear.SetActive(false);
            basic_bear.SetActive(true);
            artist_bear.SetActive(false);

            PortalPlayerControl.currType = type;
            break;

        case PortalControl.PortalTypeEnum.artist:
            artist.material.color      = Color.cyan;
            time_period.material.color = myColor;
            x_ray.material.color       = myColor;
            basic_info.material.color  = myColor;

            basic_bear.SetActive(false);
            x_ray_bear.SetActive(false);
            artist_bear.SetActive(true);
            time_bear.SetActive(false);

            PortalPlayerControl.currType = type;
            break;

        case PortalControl.PortalTypeEnum.time_period:
            time_period.material.color = Color.cyan;
            basic_info.material.color  = myColor;
            artist.material.color      = myColor;
            x_ray.material.color       = myColor;

            basic_bear.SetActive(false);
            x_ray_bear.SetActive(false);
            artist_bear.SetActive(false);
            time_bear.SetActive(true);

            PortalPlayerControl.currType = type;
            break;
        }
    }