コード例 #1
0
 // [[ ----- PURCHASE CHECKPOINT ----- ]]
 private void PurchaseCheckpoint()
 {
     // check if pc has enough ffs
     if (SceneMaster.active.FOwnedCount >= 3)
     {
         // PURCHASE CHECKPOINT
         AudioMaster.active.SoundEffect(AudioMaster.FXType.Checkpoint, 0);
         // deduct the ffs
         SceneMaster.active.UpdateFFCount(-3);
         // Make active checkpoint
         Checkpoint.OnCheckpointHit(gameObject.name);
         // reset ff pickups
         foreach (FireflyPickup ff in FireflyPickup.MasterList)
         {
             ff.SetActive(true);
         }
         // Unlock door
         SceneMaster.active.UnlockDoor();
     }
     else
     {
         // display how many ffs required
         int ffreq = 3 - SceneMaster.active.FOwnedCount;
         popupText.SetText(noticeString1 + ffreq + noticeString2);
         popupText.PlayAnim();
     }
 }
コード例 #2
0
    public void GenerateText(string text, Vector3 otherPos)
    {
        GameObject newTransform = CloseCallTxtPooler.GetPooledObject();
        PopupText  popup        = newTransform.GetComponentInChildren <PopupText>();

        popup.SetText(text);

        /*switch (num)
         * {
         *  case 1:
         *      popup.SetColor(new Color(250, 197, 28));
         *      break;
         *  case 2:
         *      popup.SetColor(new Color(251, 160, 38));
         *      break;
         *  case 3:
         *      popup.SetColor(new Color(243, 121, 52));
         *      break;
         * }*/
        newTransform.transform.SetParent(aux.inGameCanvas.transform, false);

        /*Vector2 canvasPos;
         * Vector3 newPos = cam.WorldToScreenPoint(otherTransform.position);
         * RectTransformUtility.ScreenPointToLocalPointInRectangle(inGameCanvas.GetComponent<RectTransform>(), newPos, null, out canvasPos);*/
        newTransform.transform.position = aux.WorldToUISpace(aux.inGameCanvas, otherPos);
        newTransform.transform.rotation = Quaternion.identity;
        newTransform.gameObject.SetActive(true);
    }
コード例 #3
0
    /// <summary>
    /// Creates the popup text.
    /// </summary>
    /// <param name="text">Text.</param>
    /// <param name="position">Position.</param>
    public static void CreatePopupText(string text, Vector3 position, Color color)
    {
        PopupText instance = Instantiate(_popupText);

        instance.transform.SetParent(_canvas.transform, false);
        instance.transform.position = position;
        instance.SetText(text, color);
    }
コード例 #4
0
    public void CreatePopupText(string text, Transform location)
    {
        PopupText popupText      = Instantiate(Resources.Load <PopupText>("Prefabs/GUI/PopupTextParent"));
        Vector2   screenPosition = Camera.main.WorldToScreenPoint(location.position);

        popupText.transform.SetParent(canvas.transform, false);
        popupText.transform.position = new Vector2(screenPosition.x + Random.Range(-0.5f, 0.5f), screenPosition.y + Random.Range(-0.5f, 0.5f));
        popupText.SetText(text);
    }
コード例 #5
0
    public static void CreatePopupText(string text, Transform transform)
    {
        PopupText instance       = Instantiate(popupTextPrefab);
        Vector2   screenPosition = Camera.main.WorldToScreenPoint(transform.position);

        instance.transform.SetParent(canvas.transform, false);
        instance.transform.position = screenPosition;
        instance.SetText(text);
    }
コード例 #6
0
    public static void CreatePopup(string text, Vector3 position, Color color)
    {
        PopupText instance  = Instantiate(staticPopup);
        Vector2   screenPos = Camera.main.WorldToScreenPoint(position);

        instance.transform.SetParent(canvas.transform, false);
        instance.transform.position = position;
        instance.SetText(text);
        instance.SetColor(color);
    }
コード例 #7
0
    public static void PopupText(string text, Transform attachTo)
    {
        PopupText textGameObject = Instantiate(popupText);

        textGameObject.SetText(text);

        // Set position
        textGameObject.transform.SetParent(canvas.transform, false);
        // Map 3d position of transform we are attaching to into flat camera/screen position
        textGameObject.transform.position = (Vector2)Camera.main.WorldToScreenPoint(attachTo.position);
    }
コード例 #8
0
    public static void CreateFloatingText(string text, Transform location)
    {
        PopupText instance = Instantiate(popupText);
        //Vector2 screenPosition = Camera.main.WorldToScreenPoint(new Vector2(location.position.x + Random.Range(-.5f,.5f), location.position.y + Random.Range(-.5f, .5f)));
        Vector2 screenPosition = Camera.main.WorldToScreenPoint(location.position);

        Debug.Log("X = " + screenPosition.x + ", Y = " + screenPosition.y);
        instance.transform.SetParent(canvas.transform, false);
        instance.transform.position = screenPosition;
        instance.SetText(text);
    }
コード例 #9
0
ファイル: ActionManager.cs プロジェクト: SzJoakim93/Laika
    public void Invoke()
    {
        foreach (Interaction interaction in interactions)
        {
            if (interaction.RequiredItemAction == inventory.SelectedItem)
            {
                string dialogText = null;
                if (interaction.MatchRequirements(ref dialogText))
                {
                    interaction.Action.Invoke();
                }
                else
                {
                    dialog.SetText(dialogText);
                    dialog.ActivateForReadableTime();
                }

                return;
            }
        }

        dialog.SetText("This does not make sense.");
        dialog.ActivateForReadableTime();
    }
コード例 #10
0
ファイル: enemy_movement.cs プロジェクト: SzJoakim93/PockMan
    // Update is called once per frame
    void Update()
    {
        if (!Global.PauseEnemy.IsActive() && !Global.pause_game && !eating)
        {
            if (isSpawned)
            {
                roundedPosX = Mathf.Round(transform.position.x * 2.0f) / 2.0f;
                roundedPosY = Mathf.Round(transform.position.y * 2.0f) / 2.0f;

                if ((roundedPosX * 2 != matrix_x || roundedPosY * 2 != matrix_y) &&
                    ((direction == 0 && transform.position.x < roundedPosX) ||
                     (direction == 1 && transform.position.x > roundedPosX) ||
                     (direction == 2 && transform.position.y > roundedPosY) ||
                     (direction == 3 && transform.position.y < roundedPosY)))
                {
                    //get level matrix coordinates
                    matrix_x = Mathf.RoundToInt(roundedPosX * 2.0f);
                    matrix_y = Mathf.RoundToInt(roundedPosY * 2.0f);

                    //get enemy pos from coordinates
                    enemy_pos = Global.levelmatrix [matrix_y, matrix_x];

                    if (enemy_pos > 1)
                    {
                        transform.position = new Vector3(roundedPosX, roundedPosY, 0);
                    }

                    //fix enemy position when go out of playground
                    if (enemy_pos == -1)
                    {
                        fix_enemy_pos(matrix_x, matrix_y);
                    }

                    //fix direction
                    if (enemy_pos == 0 && (direction == 2 || direction == 3))
                    {
                        direction = 0;
                        if (animation_type == 1)
                        {
                            transform.localEulerAngles = new Vector3(0, 0, 90);
                        }
                    }
                    else if (enemy_pos == 1 && (direction == 0 || direction == 1))
                    {
                        direction = 2;
                        if (animation_type == 1)
                        {
                            transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                    }

                    //move back if the enemy go out of camera view
                    if (transform.position.y > camera.transform.position.y + Global.view_range_top && enemy_pos != 0 && enemy_pos != 2 && enemy_pos != 3 && enemy_pos != 7 && enemy_pos != 11)
                    {
                        direction = 3;
                        if (animation_type == 1)
                        {
                            transform.localEulerAngles = new Vector3(0, 0, 180);
                        }
                    }
                    else if (isAlly && transform.position.y < camera.transform.position.y + Global.view_range_bottom + 1.0f && enemy_pos != 0 && enemy_pos != 6 && enemy_pos != 4 && enemy_pos != 5 && enemy_pos != 11)
                    {
                        direction = 2;
                        if (animation_type == 1)
                        {
                            transform.localEulerAngles = new Vector3(0, 0, 0);
                        }
                    }
                    //determine enemy's moving direction
                    else
                    {
                        if (enemy_pos > 1)
                        {
                            if (Global.classic && (
                                    enemy_type < 2 ||
                                    enemy_type == 2 && Vector3.Distance(transform.position, pock_man.position) > 2.85f ||
                                    enemy_type == 3 && Vector3.Distance(transform.position, pock_man.position) > 5.55f) ||
                                (enemy_type == 5 && Vector3.Distance(transform.position, new Vector3(camera.position.x, camera.position.y + 2.5f, camera.position.z)) > 3.55f))
                            {
                                switch (enemy_type)
                                {
                                case 0:
                                    searchAI.search(matrix_x, matrix_y,
                                                    (Math.Abs(pac_script.back_x - pock_man.position.x * 2) < Math.Abs(pac_script.front_x - pock_man.position.x * 2) ? pac_script.back_x : pac_script.front_x),
                                                    ((Math.Abs(pac_script.back_y - pock_man.position.y * 2) < Math.Abs(pac_script.front_y - pock_man.position.y * 2) ? pac_script.back_y : pac_script.front_y)));
                                    break;

                                case 1:
                                    searchAI.search(matrix_x, matrix_y, pac_script.front_x, pac_script.front_y);
                                    break;

                                case 2:
                                    searchAI.search(matrix_x, matrix_y, pac_script.front_x, pac_script.front_y, 4);
                                    break;

                                case 3:
                                    searchAI.search(matrix_x, matrix_y, 4, pac_script.front_y, 8);
                                    break;

                                case 5:
                                    searchAI.search(matrix_x, matrix_y, (int)(camera.position.x * 2.0f), (int)(camera.position.y * 2.0f) + 5, 5);
                                    break;
                                }


                                if (searchAI.NextWayX() > matrix_x)
                                {
                                    direction = 1;
                                }
                                else if (searchAI.NextWayX() < matrix_x)
                                {
                                    direction = 0;
                                }
                                else if (searchAI.NextWayY() > matrix_y)
                                {
                                    direction = 2;
                                }
                                else if (searchAI.NextWayY() < matrix_y)
                                {
                                    direction = 3;
                                }
                                else
                                {
                                    if (direction < 2)
                                    {
                                        if ((int)(pock_man.position.y * 2.0f) > matrix_y)
                                        {
                                            direction = 2;
                                        }
                                        else if ((int)(pock_man.position.y * 2.0f) < matrix_y)
                                        {
                                            direction = 3;
                                        }
                                    }
                                    else
                                    {
                                        if ((int)(pock_man.position.x * 2.0f) > matrix_x)
                                        {
                                            direction = 1;
                                        }
                                        else if ((int)(pock_man.position.x * 2.0f) < matrix_x)
                                        {
                                            direction = 0;
                                        }
                                    }
                                }

                                setRotation();
                            }
                            else
                            {
                                determine_direction();
                            }
                        }
                    }

                    //change enemy's sprite
                    if (!Global.Invertibility.IsActive())
                    {
                        if (animation_type == 0)
                        {
                            current_sprite.sprite = sprites [direction + ally_sprite];
                        }
                    }

                    //deactivate enemy at top of level
                    if (!Global.classic && matrix_y > Global.level_height - 8)
                    {
                        Global.enemies.Remove(this);
                        Destroy(gameObject);
                    }
                }

                if (Global.controll_type == 0 && !isAlly && !Global.Invertibility.IsActive() &&
                    Vector3.Distance(transform.position, pock_man.position) < 2.0f)
                {
                    if (matrix_y == (int)(pock_man.position.y * 2.0f))
                    {
                        if ((pac_script.getDirection == 0 && transform.position.x > pock_man.position.x) ||
                            (pac_script.getDirection == 1 && transform.position.x < pock_man.position.x))
                        {
                            pac_script.setBehindEnemy = true;
                            Debug.Log("Enemy behind horizontal");
                        }
                    }
                    else if (matrix_x == (int)(pock_man.position.x * 2.0f))
                    {
                        if ((pac_script.getDirection == 2 && transform.position.y < pock_man.position.y) ||
                            (pac_script.getDirection == 3 && transform.position.y > pock_man.position.y))
                        {
                            pac_script.setBehindEnemy = true;
                            Debug.Log("Enemy behind vertical");
                        }
                    }
                }


                //invertibility time section
                if (Global.Invertibility.IsActive())
                {
                    if (!invertibility)
                    {
                        invertibility = true;
                        invTime       = 100;
                    }

                    //enemy sprite will be blue if invertibility is active and change lower speed
                    if (Global.Invertibility.TimeRemaining > 2.0f)
                    {
                        if (animation_type == 0)
                        {
                            current_sprite.sprite = sprites [direction + 4];
                        }
                        else
                        {
                            current_sprite.sprite = sprites [1];
                        }
                        speed = 0.8f;
                    }
                    else
                    {
                        if (invTime / 20 % 2 == 0)
                        {
                            if (animation_type == 0)
                            {
                                current_sprite.sprite = sprites [direction + 4];
                            }
                            else
                            {
                                current_sprite.sprite = sprites [1];
                            }
                        }
                        else
                        {
                            if (animation_type == 0)
                            {
                                current_sprite.sprite = sprites [direction + 8];
                            }
                            else
                            {
                                current_sprite.sprite = sprites [2];
                            }
                        }

                        invTime--;
                    }
                }
                else if (invertibility)
                {
                    speed = (Global.classic ? Global.enemy_speed : Global.enemy_speed * 0.8f);
                    if (animation_type < 5)
                    {
                        current_sprite.sprite = sprites [ally_sprite];
                    }
                    invertibility = false;
                }

                //ally activation section
                if (isAlly)
                {
                    if (Time.timeSinceLevelLoad - allyTime > 10.0f)                       //end of ally
                    {
                        deconvertFromAlly();
                    }
                    else if (Time.timeSinceLevelLoad - allyTime > 7.0f)
                    {
                        if (allyAnim / 20 % 2 == 0)
                        {
                            setAllySprite(true);
                        }
                        else
                        {
                            setAllySprite(false);
                        }
                        allyAnim--;
                    }
                }

                //die enemy in case of going out of camera view (in rush mode only)
                if (!Global.classic && transform.position.y < camera.transform.position.y + Global.view_range_bottom)
                {
                    Global.enemies.Remove(this);
                    Destroy(gameObject);
                }

                //move of enemy
                if (animation_type == 0 || animation_type == 2)
                {
                    if (direction == 0)
                    {
                        transform.Translate(-speed * Time.deltaTime, 0, 0);
                    }
                    else if (direction == 1)
                    {
                        transform.Translate(speed * Time.deltaTime, 0, 0);
                    }
                    else if (direction == 2)
                    {
                        transform.Translate(0, speed * Time.deltaTime, 0);
                    }
                    else if (direction == 3)
                    {
                        transform.Translate(0, -speed * Time.deltaTime, 0);
                    }
                }
                else
                {
                    transform.Translate(0, speed * Time.deltaTime, 0);
                }

                //collision of enemy
                if (!isAlly && !Global.PauseEnemy.IsActive() && !pac_script.dead && isSpawned && Vector2.Distance(transform.position, pock_man.position) < 0.25f)
                {
                    //enemy kills the player
                    if (!Global.Invertibility.IsActive())
                    {
                        pac_script.anim.SetBool("dead", true);
                        pac_script.dead   = true;
                        Global.pause_game = true;

                        //invertibility enabled
                    }
                    else
                    {
                        Global.score += pac_script.ghost_combo;

                        //show total ghost combo
                        if (pac_script.ghost_combo == 250)
                        {
                            pock_man.GetComponentInChildren <manage_pickups>().activate_rate_text("Total ghost combo!");
                        }

                        //set and show ghost combo title
                        GhostComboPopup.Activate(3.0f);
                        GhostComboPopup.SetText("+" + pac_script.ghost_combo.ToString());

                        Transform new_dead = (Transform)Instantiate(enemy_dead, transform.position, Quaternion.identity);
                        new_dead.position = transform.position;
                        new_dead.gameObject.SetActive(true);

                        pac_script.ghost_combo += 50;

                        Global.enemies.Remove(this);
                        Destroy(gameObject);
                        if (Global.classic)
                        {
                            killSpecialEnemy();
                        }
                    }
                }
            }
            else
            {
                if (Time.timeSinceLevelLoad - spawnTime > 2.0f)
                {
                    isSpawned = true;
                }

                count_down--;

                //animatoin of enemy respawning
                if (animation_type == 0)
                {
                    current_sprite.sprite = sprites[12 + (count_down / 5 % 4)];
                }
                else
                {
                    current_sprite.sprite = sprites[3 + (count_down / 5 % 4)];
                }

                //deactivation at end of level

                /*if (count_down < -8) {
                 *      count_down = 0;
                 *      Global.enemies.Remove(gameObject);
                 *      Destroy(gameObject);
                 * }*/

                if (isSpawned)
                {
                    if (animation_type == 0)
                    {
                        current_sprite.sprite = sprites[direction];
                    }
                    else
                    {
                        current_sprite.sprite = sprites[0];
                    }
                }
            }
        }

        if (eating && Time.timeSinceLevelLoad - eatTime > 1.5f)
        {
            eating = false;
        }
    }
コード例 #11
0
    // Update is called once per frame
    void Update()
    {
        if (Global.global_points > 2000 && Global.Ammo.Level == 1 &&
            Global.Thunder.Level == 1 &&
            Global.Mine.Level == 1 &&
            Global.Magneton.Level == 1)
        {
            if (!main_text_active)
            {
                setActiveTutorialText(true);
                main_text.text    = language_Manager.GetTextByValue("Tutorial11");
                upgrade_btn.color = red;
            }
        }
        else if (Global.global_stars > 25 && Global.global_stars < 31)
        {
            if (Global.level_menu == 3 || Global.level_menu == 4)
            {
                if (Global.own_cards[0] != -1 && tutorial_frame == 0)
                {
                    tutorial_frame = 1;
                }

                if (tutorial_frame > 0 && tutorial_frame < 10)
                {
                    if (!TutorialText.isActive())
                    {
                        if (tutorial_frame == 1)
                        {
                            own_place.color = red;
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial1"));
                            back_btn.SetActive(false);
                            DropText.gameObject.SetActive(false);
                        }
                        else if (tutorial_frame == 2)
                        {
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial2"));
                        }
                        else if (tutorial_frame == 3)
                        {
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial3"));
                        }
                        else if (tutorial_frame == 4)
                        {
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial4"));
                        }
                        else if (tutorial_frame == 5)
                        {
                            own_place.color = white;
                            drop_btn1.color = red;
                            drop_btn2.color = red;
                            drop_btn3.color = red;
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial5"));
                        }
                        else if (tutorial_frame == 6)
                        {
                            drop_btn1.color      = white;
                            drop_btn2.color      = white;
                            drop_btn3.color      = white;
                            free_card_text.color = red;
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial6"));
                        }
                        else if (tutorial_frame == 7)
                        {
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial7"));
                        }
                        else if (tutorial_frame == 8)
                        {
                            TutorialText.SetText(language_Manager.GetTextByValue("Tutorial8"));
                        }
                        else if (tutorial_frame == 9)
                        {
                            DropText.gameObject.SetActive(true);
                            back_btn.SetActive(true);
                        }

                        if (tutorial_frame < 9)
                        {
                            TutorialText.ActivateForReadableTime();
                        }
                        tutorial_frame++;
                    }
                }
            }
            else if ((Global.level_menu == 1 || Global.level_menu == 2) && !main_text_active)
            {
                setActiveTutorialText(true);
                main_text.text     = language_Manager.GetTextByValue("Tutorial10");
                dropping_btn.color = red;
            }
        }
        else if (main_text_active)
        {
            setActiveTutorialText(false);
            upgrade_btn.color = orange;
        }
    }
コード例 #12
0
 //appearing rate text
 public void activate_rate_text(string title)
 {
     RateText.SetText(title);
     RateText.Activate(3.0f);
 }