コード例 #1
0
 public static void StartOverlayGUI()
 {
     if (currentPopup != null && Event.current.type != EventType.Layout && Event.current.type != EventType.Repaint)
     {
         currentPopup.Draw();
     }
 }
コード例 #2
0
ファイル: Login.cs プロジェクト: whztt07/battleofmages
    // Draw
    public override void Draw()
    {
        // Top layer
        GUI.depth = 0;

        // Set GUI font
        if (GUI.skin.font != Config.instance.font)
        {
            GUI.skin.font = Config.instance.font;
        }

        GUIArea.width  = Screen.width;
        GUIArea.height = Screen.height;

        if (introEnabled)
        {
            return;
        }

        // Always draw the invisible focus control
        GUIHelper.UnityFocusFix();

        // Clear focus
        ClearFocus();

        // Exit button and version number
        DrawExitButtonAndVersion();

        // Clearing popup menu
        bool popupClear = false;

        if (
            popupMenu != null &&
            (
                (Event.current.isMouse && Event.current.type == EventType.MouseUp && Event.current.button == 0) ||
                (Event.current.isKey && Event.current.keyCode == KeyCode.Escape)
            )
            )
        {
            popupClear = true;
        }

        // General keys
        UpdateGeneralKeys();

        // State
        switch (GameManager.currentState)
        {
        case State.ConnectingToLobby:   ConnectingToLobbyGUI(); break;

        case State.Disconnected:                DisconnectedGUI();              break;

        case State.Update:                              PleaseUpdateGUI();              break;

        case State.LogIn:                               LoginGUI();                     break;

        case State.Register:                    RegisterGUI();                  break;

        case State.License:                             LicenseGUI();                   break;

        case State.Lobby:                               LobbyGUI();                     break;

        case State.Game:
            /*if(Event.current.isKey && Event.current.keyCode == KeyCode.Tab || Event.current.character == '\t' && !gameLobby.lobbyChat.chatInputFocused) {
             *      if(GameManager.serverType != ServerType.Town || Player.main == null || !Player.main.talkingWithNPC) {
             *              GUIHelper.Focus(GUI.GetNameOfFocusedControl());
             *              Event.current.Use();
             *      }
             * }*/

            if (MainMenu.instance != null && (MainMenu.instance.currentState == InGameMenuState.Lobby))
            {
                using (new GUIArea(Screen.width * 0.95f, Screen.height * 0.95f)) {
                    LobbyGUI();
                }
            }

            // On 1366 x 768 laptop screen you should use
            // 0.85f width for profile at least, 0.91f for artifacts
            // 0.75f height max
            if (Player.main != null && Player.main.talkingWithNPC)
            {
                using (new GUIArea(Screen.width * 0.91f, Screen.height * 0.75f)) {
                    Player.main.talkingWithNPC.Draw();
                }
            }
            break;
        }

        // Changelog
        DrawChangeLog();

        // Popup menu
        if (popupMenu != null)
        {
            popupMenu.Draw();

            if (popupClear && popupMenu != null)
            {
                popupMenu.Close();
            }
        }

        // Tooltip
        DrawTooltip();

        // Popup window
        if (popupWindow != null)
        {
            // Dim background
            DimBackground();

            using (new GUIArea(new Rect(GUIArea.width * 0.25f, GUIArea.height * 0.25f, GUIArea.width * 0.5f, GUIArea.height * 0.5f))) {
                using (new GUIVerticalCenter()) {
                    using (new GUIHorizontalCenter()) {
                        popupWindow.DrawAll();
                    }
                }
            }
        }

        // Disable game input when GUI is active
        if (GUIUtility.hotControl != 0 || GUIUtility.keyboardControl != 0)
        {
            InputManager.ignoreInput = true;
            InputManager.instance.Clear();
        }
        else
        {
            InputManager.ignoreInput = false;
        }

        // Debug
        if (Debugger.instance.debugGUI && Event.current.type == EventType.Layout)
        {
            Debugger.Label("FocusedControl: " + GUI.GetNameOfFocusedControl());
            Debugger.Label("HotControl: " + GUIUtility.hotControl.ToString());
            Debugger.Label("KeyboardControl: " + GUIUtility.keyboardControl.ToString());
        }

        // Debugger
        Debugger.instance.Draw();
    }